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Creating seamless patterns with beveled or raised edge components
#1
So I am playing with making some seamless patterns for flooring. I have the base pattern done, and now I am moving on to coloring and texturing the pattern. I have a variety of colors and textures I want to use, and I would like to use bevels on the cobbles to give a more realistic feel. In doing so, the bevels are of course added to all edges of the cobbles, even those that are at the edges and should join to their counterpart on the opposite edge. I think I have an idea for how to make this work but the number of steps and manual work involved will be higher than I hoped given that I want to use this template to provide several different color options. Does anyone know of a simple way to achieve this effect?

Example of a pattern with the bevels in the wrong place.

Single tile:
   
4x4 square:
   
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#2
If you use Filters > Map > Bump map, you should be able to bevels the cobbles without affecting the border of the layer.
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#3
I assume your image has a transparent (not black) background.
The image is 600 x 600
Tile 2x2. Image is now 1200 x 1200
Add the bevel.
Crop out the centre 600 x 600
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#4
Thanks to both of you! Both are a lot simpler than the ideas I had. =)

- E
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#5
Looks like it is a bumpmap effect to me Wink Bumpmap has beveled the pattern edges. You can perform a fix as:

Use Layer -> Transform -> Offset then click by width/2, height/2 which puts the edges in the center. https://i.imgur.com/IrRawd0.jpg

Now do an 'artistic' repair, various ways, I used the clone tool for this, your project, spend some time on it. https://i.imgur.com/gynUMdC.jpg

When finished, repeat the Layer -> Transform -> Offset by width/2, height/2 to swap the fixed center back to edges. Gives a tiled pattern like this: https://i.imgur.com/LIdh8PY.jpg
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