First script to use new APIs in Gimp 2.10 (at last, the APi to stroke paths in "line" mode...). More or less a rewritten
neon-path.
At the
usual place. Enjoy.
Updated to add a Reverse gradient option.
Nice one.
Circles in particular come out good.
Had to be the very first thing I tried, which gave this rounded effect to the right side triangle vertex.
Not been able to get that again with single triangles.
Looked like this:
https://i.imgur.com/ZvEiiXf.jpg
the path attached if you want to try it.
(05-17-2018, 09:19 AM)rich2005 Wrote: [ -> ]the path attached if you want to try it.
I opened triangle.svg in Inkscape. That right hand note is not a sharp corner node. It is a smooth node which means that the lines have a curve to them. Small and not really visible, but there.
Pretty cool to create bevel effects....
* Text-to-path
* Select, from path and invert selection (ie select outside of text)
* On a white layer, G-A-P (FG-to-BG, using the default Black/White)
* Lighting effect, using above layer as bump map
(06-03-2018, 09:39 AM)Ofnuts Wrote: [ -> ]Pretty cool to create bevel effects....
* Text-to-path
* Select, from path and invert selection (ie select outside of text)
* On a white layer, G-A-P (FG-to-BG, using the default Black/White)
* Lighting effect, using above layer as bump map
Mind blown! I've been searching for various ways to create home-made gradient maps, and re-read this last post and quite by accident, discovered a new way to make 3D text, following your above instructions to a T with ONE difference: after you create the inverted selection, move the saved path just slightly lower and diagonally from the selection, using the path to select GAP and you get results like this.
Quote:* On a white layer, G-A-P (FG-to-BG, using the default Black/White)
-------
using the path to select GAP
What does mean GAP? What is GAP?
Updated on SourceForge. Changes:
- Properly handle transparency in the gradient if the target is a layer
- Progress bar added