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Full Version: working with png graphics creates unwanted colors
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Hello

I like to create exact pixelarts for my self coded games.
I use 4-8 special choosen colors to build my graphics from to make them resemble a classic old videogame style.
So i sometimes use the indexed mode to check the used palette of my graphic.
For edition my graphics i only use pencil, color-fill and copy/paste selections.
But in the late time i noticed, that often extra colors appear, thar are just slightly different from one of my choosen colors.
How can this happen?
If your images are color indexed it cannot happen. If they are not, many things can make these color appear: selection and paint tools that use anti-aliasing, transforms with an interpolation other than None...
(12-04-2022, 08:43 PM)Ofnuts Wrote: [ -> ]If your images are color indexed it cannot happen. If they are not, many things can make these color appear: selection and paint tools that use anti-aliasing, transforms with an interpolation other than None...

I thaught, the pencil tool always replaces affected pixels exavtly with the choosen color.
And for the fill tool "smooth edges" is deactivated.
Can you attach one of the affected PNG (<500KB) and the source XCF (< 2MB)?