[attachment=9391]
There is also ML Bevel Reflect Logo. I did this with a gold gradient but you can use what ever colour you want or emap
Looks like a grunge type background too
I am out of luck this time. My attempts, perhaps due to a creativity block are ending up with absurd outputs.
Thanks @sallyanne
I guess ML Bevel Reflect Logo is another script.
(02-17-2023, 05:21 AM)meetdilip Wrote: [ -> ]It was a GIF @Krikor, I do not see the option under Filters > Decor
Thanks.
@meetdilip,
Oh... I'm sorry, I didn't realize it was a gif.
I thought it was a natural Gimp plugin, I don't remember having it installed separately.
In any case, if there is interest, I leave a copy of the script attached.
Layer Effects gave me this. How to add the old iron type texture?
[
attachment=9393]
Thanks @Krikor , the default value gives me this
[
attachment=9394]
Playing a bit with curves gives a better result. But nothing as perfect as the sample you shared.
Finally, sometimes we need luck on our side too
Used a old iron texture image > Blend mode = Hard light
[
attachment=9395]
Wondering what would be the right background for this :think
I believe there are many more options to try to get close to this result.
(02-17-2023, 05:21 AM)meetdilip Wrote: [ -> ]It was a GIF @Krikor, I do not see the option under Filters > Decor
Thanks.
GIF -> Color-indexed image -> many filters disabled. So
Image > Mode > RGB
You have been around here for years and you still haven't got that chiseled in your Gimp neurones?
@Ofnuts, I added a GIF ( Peek screen recording ) in my post to explain that I do not see those Decor >Chisel option, which @Krikor took as PNG
I hope that is what you meant.
@Krikor I do not know where to find those options
I am thankful you people are taking some much effort to help me.
[attachment=9401]
Also is the 'Antique Metal' which is a script (I think by Graechan) You need Gmic for this to work.
Thanks @sallyanne
I am using 3rd party textures instead of creating them natively. Hard light / Vivid Light blend modes are working fine. If I use the depth properly in Layer Effects, it works for me.