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I have been doing textures for minecraft, and changed the scale from 16x to 32x, and some pixels became half-transparent. I have my interpolation set to cubic and dont want to change it because it automatically makes the texture look like 32x. Is there any tool that can make them un-transparent while leaving the color unchanged? Here is what i mean:
Could you post your original 16 x 16 pix image.

In the meantime I think it might be pixel graphics with no anti-aliasing. The best way to scale is using interpolation = None That avoids adding those semi-transparent anti-aliased pixels.

However, using say cubic interpolation you can remove some of the anti-aliasing, the edge pixels using Layer -> Transparency -> Threshold Alpha and adjust the slider. Just the edge pixels those center dots remain.

40 second example https://i.imgur.com/mUyGupL.mp4
(05-15-2023, 05:35 PM)rich2005 Wrote: [ -> ]Could you post your original 16 x 16 pix image.

In the meantime I think it might be pixel graphics with no anti-aliasing. The best way to scale is using interpolation = None That avoids adding those semi-transparent anti-aliased pixels.

However, using say cubic interpolation you can remove some of the anti-aliasing, the edge pixels using Layer -> Transparency -> Threshold Alpha and adjust the slider. Just the edge pixels those center dots remain.

40 second example https://i.imgur.com/mUyGupL.mp4

The second option worked perfectly, thank you! I can now make textures more efficiently.