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Rendering water in a pool in a few easy steps
#1
1) Filters>Render>Noise>Solid noise and increase the Y size to stretch the shapes horizontally

   

2) With the Curves tool, apply a curve made of 4 to 6 sines

   

   

3) Color>Map>Gradient map and map with a Dark blue to light blue gradient

   
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#2
Now that Sinus has gone GEGL it has become a lot more fun.

   
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#3
Not bad, but you have little control on the shape, you have to click "New seed" until you get something you like.
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#4
Nice. How did you distort the text to match the waves?
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