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Retain RGB values on 0 alpha pixels?
#1
I am making a Minecraft texture pack for bedrock edition, and the grass overlay system puts the overlay color on top of the RGB value of a given pixel, with the transparency of that pixels alpha channel. What this means is, to make a proper texture, you need to put the dirt part of the grass with an alpha of 0.
Unfortunately GIMP replaces the RGB values of a 0 alpha pixel with black.
Does anyone have a way to make a completely transparent pixel that still has a chosen RGB value?
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Retain RGB values on 0 alpha pixels? - by ReeceGames - 03-16-2020, 12:06 AM

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