<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Gimp-Forum.net - All Forums]]></title>
		<link>https://www.gimp-forum.net/</link>
		<description><![CDATA[Gimp-Forum.net - https://www.gimp-forum.net]]></description>
		<pubDate>Thu, 28 May 2026 18:21:24 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Lumi-o]]></title>
			<link>https://www.gimp-forum.net/Thread-Lumi-o</link>
			<pubDate>Tue, 26 May 2026 17:17:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Lumi-o</guid>
			<description><![CDATA[<a href="https://lumi-o.org/" target="_blank"><span style="font-weight: bold;">Lumi-o</span></a> is a <span style="font-weight: bold;">Linux-only</span>, dedicated layered raster painting application focused on stability, responsiveness, and a streamlined illustration workflow.<br />
<br />
Built on GIMP’s core architecture, it prioritises painting performance, reliable autosaving, rolling incremental saves, and support for massive canvases through lazy loading.<br />
Wacom tablet support has been extensively tested for smooth, responsive input.<br />
<br />
Developed on Debian 13 with the Cinnamon desktop environment.<br />
<br />
After a long period of development and testing, Lumi-o is now approaching its first beta release. Most major design and architectural decisions are already in place, with the remaining work focused mainly on polishing and bug fixing. Any testing and feedback is greatly appreciated. An <a href="https://lumi-o.org/hub/quick-start/Download-and-Install/" target="_blank">AppImage</a> build is available alongside the full source code.<br />
<br />
<img src="https://lumi-o.org/images/gallery/pencil-4B.jpg" width="300" height="400" border="0" alt="[Image: pencil-4B.jpg]" />  <img src="https://lumi-o.org/images/gallery/loops.jpg" width="300" height="400" border="0" alt="[Image: loops.jpg]" /> <br />
<br />
<img src="https://lumi-o.org/images/screens/workspace-construction_share.jpg" width="600" height="328" border="0" alt="[Image: workspace-construction_share.jpg]" />]]></description>
			<content:encoded><![CDATA[<a href="https://lumi-o.org/" target="_blank"><span style="font-weight: bold;">Lumi-o</span></a> is a <span style="font-weight: bold;">Linux-only</span>, dedicated layered raster painting application focused on stability, responsiveness, and a streamlined illustration workflow.<br />
<br />
Built on GIMP’s core architecture, it prioritises painting performance, reliable autosaving, rolling incremental saves, and support for massive canvases through lazy loading.<br />
Wacom tablet support has been extensively tested for smooth, responsive input.<br />
<br />
Developed on Debian 13 with the Cinnamon desktop environment.<br />
<br />
After a long period of development and testing, Lumi-o is now approaching its first beta release. Most major design and architectural decisions are already in place, with the remaining work focused mainly on polishing and bug fixing. Any testing and feedback is greatly appreciated. An <a href="https://lumi-o.org/hub/quick-start/Download-and-Install/" target="_blank">AppImage</a> build is available alongside the full source code.<br />
<br />
<img src="https://lumi-o.org/images/gallery/pencil-4B.jpg" width="300" height="400" border="0" alt="[Image: pencil-4B.jpg]" />  <img src="https://lumi-o.org/images/gallery/loops.jpg" width="300" height="400" border="0" alt="[Image: loops.jpg]" /> <br />
<br />
<img src="https://lumi-o.org/images/screens/workspace-construction_share.jpg" width="600" height="328" border="0" alt="[Image: workspace-construction_share.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Welcome Screen Colour Theme]]></title>
			<link>https://www.gimp-forum.net/Thread-Welcome-Screen-Colour-Theme</link>
			<pubDate>Mon, 25 May 2026 00:42:20 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Welcome-Screen-Colour-Theme</guid>
			<description><![CDATA[After downloading and installing a Color Theme, Hypergraphite, which works OK. I found it <span style="font-weight: bold;">does not display</span> in the Opening Screen in Personalize.<br />
It does appear in Edit&gt; Preferences&gt; Theme along with Default and System, and they all work OK.<br />
Does anybody know if this is a bug or perhaps it has not been coded in, to update in the Welcome opening.<br />
Jon]]></description>
			<content:encoded><![CDATA[After downloading and installing a Color Theme, Hypergraphite, which works OK. I found it <span style="font-weight: bold;">does not display</span> in the Opening Screen in Personalize.<br />
It does appear in Edit&gt; Preferences&gt; Theme along with Default and System, and they all work OK.<br />
Does anybody know if this is a bug or perhaps it has not been coded in, to update in the Welcome opening.<br />
Jon]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[question about "Batch Image Manipulation"]]></title>
			<link>https://www.gimp-forum.net/Thread-question-about-Batch-Image-Manipulation</link>
			<pubDate>Fri, 22 May 2026 16:19:14 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-question-about-Batch-Image-Manipulation</guid>
			<description><![CDATA[Hi,<br />
I use Gimp to every week to manipulate a batch of photos (50 to 150), with "Batch Image Manipulation plugin" the primarily to reduce the size and convert them to jpg.<br />
<br />
<span style="text-decoration: underline;">Recently, </span><span style="text-decoration: underline;">this batch process took the initiative to rotate the photos... !</span> From vertial to portrait.<br />
And I don't know why.<br />
<br />
Here's a screenshot  of the plugin with two manipulation (resize and change format/compression, but in french)<br />
<br />
<a href="https://ibb.co/rRtxZL2X" target="_blank"><img src="https://i.ibb.co/9kvbqfHd/Capture-d-cran-2026-05-22-181534.png" border="0" alt="[Image: Capture-d-cran-2026-05-22-181534.png]" /></a><br />
<br />
<br />
<br />
Maybe you have an answer ?<br />
Thx]]></description>
			<content:encoded><![CDATA[Hi,<br />
I use Gimp to every week to manipulate a batch of photos (50 to 150), with "Batch Image Manipulation plugin" the primarily to reduce the size and convert them to jpg.<br />
<br />
<span style="text-decoration: underline;">Recently, </span><span style="text-decoration: underline;">this batch process took the initiative to rotate the photos... !</span> From vertial to portrait.<br />
And I don't know why.<br />
<br />
Here's a screenshot  of the plugin with two manipulation (resize and change format/compression, but in french)<br />
<br />
<a href="https://ibb.co/rRtxZL2X" target="_blank"><img src="https://i.ibb.co/9kvbqfHd/Capture-d-cran-2026-05-22-181534.png" border="0" alt="[Image: Capture-d-cran-2026-05-22-181534.png]" /></a><br />
<br />
<br />
<br />
Maybe you have an answer ?<br />
Thx]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GIMP 3.2.x]]></title>
			<link>https://www.gimp-forum.net/Thread-GIMP-3-2-x</link>
			<pubDate>Fri, 22 May 2026 02:22:01 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-GIMP-3-2-x</guid>
			<description><![CDATA[I'm fairly new to GIMP, although I'm no stranger to audio, video, and some image editing software, to include the now defunct Photoshop CS3. I'm reasonably confident I can dance through various options until I get my desired results, but today I'm stumped.<br />
<br />
I'm trying to find a <span style="font-weight: bold;">Windows x64</span> repository for a GIMP 3.2 <span style="font-weight: bold;">Resynthesizer</span> plugin, but I keep getting directed to v2.x and 3.0 plugins, many of which are python-based script. I understand GIMP 3.2.x no longer supports python-based script. I'm registered with GitHub for some of the audio/video editing and ripping software I use, and I'm not having any luck there, either, since most of the code within GitHub's repositories are Linux-based.<br />
<br />
Can somebody point me in the right direction? The basic GIMP 3.2.4 plugins are fine for what they are, but I know firsthand how powerful tools can be when they are readily at hand. The tools I've read about that are contained in the resynthesizer plugin are some tools I'd like really to try.<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[I'm fairly new to GIMP, although I'm no stranger to audio, video, and some image editing software, to include the now defunct Photoshop CS3. I'm reasonably confident I can dance through various options until I get my desired results, but today I'm stumped.<br />
<br />
I'm trying to find a <span style="font-weight: bold;">Windows x64</span> repository for a GIMP 3.2 <span style="font-weight: bold;">Resynthesizer</span> plugin, but I keep getting directed to v2.x and 3.0 plugins, many of which are python-based script. I understand GIMP 3.2.x no longer supports python-based script. I'm registered with GitHub for some of the audio/video editing and ripping software I use, and I'm not having any luck there, either, since most of the code within GitHub's repositories are Linux-based.<br />
<br />
Can somebody point me in the right direction? The basic GIMP 3.2.4 plugins are fine for what they are, but I know firsthand how powerful tools can be when they are readily at hand. The tools I've read about that are contained in the resynthesizer plugin are some tools I'd like really to try.<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All projects are LOCKED]]></title>
			<link>https://www.gimp-forum.net/Thread-All-projects-are-LOCKED</link>
			<pubDate>Thu, 21 May 2026 15:18:19 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-All-projects-are-LOCKED</guid>
			<description><![CDATA[Hello, I went to bed last night satisfied with a finished product. When I woke up this morning to make a few changes the project was "locked". I could not select any of the objects in the image. Initially, I thought only one project was affected. Not so. ALL of my projects are now locked for editing. I've uninstalled and re-installed GIMP 3.2.4 but to no avail. What could possibly cause this. I've also rebooted the computer several times. I'm at a total loss.<br />
<br />
Thanks in advance for any help ...<br />
<br />
-CT]]></description>
			<content:encoded><![CDATA[Hello, I went to bed last night satisfied with a finished product. When I woke up this morning to make a few changes the project was "locked". I could not select any of the objects in the image. Initially, I thought only one project was affected. Not so. ALL of my projects are now locked for editing. I've uninstalled and re-installed GIMP 3.2.4 but to no avail. What could possibly cause this. I've also rebooted the computer several times. I'm at a total loss.<br />
<br />
Thanks in advance for any help ...<br />
<br />
-CT]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[chemin  - path]]></title>
			<link>https://www.gimp-forum.net/Thread-chemin-path</link>
			<pubDate>Tue, 19 May 2026 13:49:08 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-chemin-path</guid>
			<description><![CDATA[Bonjour, j'ai installé la dernière version de 3.2.4 et l'outil chemin n'a plus les meme fonctions !<br />
on ne peut plus tracé le chemin ! c'est curieux !<br />
<br />
Merci pour votre aide<br />
LAurent]]></description>
			<content:encoded><![CDATA[Bonjour, j'ai installé la dernière version de 3.2.4 et l'outil chemin n'a plus les meme fonctions !<br />
on ne peut plus tracé le chemin ! c'est curieux !<br />
<br />
Merci pour votre aide<br />
LAurent]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Switch tools from Text tool using a shortcut]]></title>
			<link>https://www.gimp-forum.net/Thread-Switch-tools-from-Text-tool-using-a-shortcut</link>
			<pubDate>Sun, 17 May 2026 13:45:22 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Switch-tools-from-Text-tool-using-a-shortcut</guid>
			<description><![CDATA[I'm sure this has been answered more than once before, but I can not figure out how to use shortcuts when the text tool is active. I find myself often in situations in which I need to adjust text, move it, return to text, etc. T is easy for text, but as one who uses shortcuts as often as possible, I find it a nuisance to have to reach for the mouse to click on the Move tool. I figured Alt, Ctrl, or some combination with Shift would make the switch, but it doesn't seem to.<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[I'm sure this has been answered more than once before, but I can not figure out how to use shortcuts when the text tool is active. I find myself often in situations in which I need to adjust text, move it, return to text, etc. T is easy for text, but as one who uses shortcuts as often as possible, I find it a nuisance to have to reach for the mouse to click on the Move tool. I figured Alt, Ctrl, or some combination with Shift would make the switch, but it doesn't seem to.<br />
<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Changing the size of the canvas?]]></title>
			<link>https://www.gimp-forum.net/Thread-Changing-the-size-of-the-canvas</link>
			<pubDate>Sun, 17 May 2026 01:46:22 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Changing-the-size-of-the-canvas</guid>
			<description><![CDATA[I have created a book cover for someone, for Amazon print-on-demand, which measures spine width by paper thickness x pages. I have made an estimate for final page number and sized the back/spine/front cover image accordingly. If the spine width should need to be increased, and thus the entire background layer/canvas, what's the best way to do this? <br />
<br />
I tried enlarging the canvas, which left a transparent sliver on one edge. I tried filling the transparent area with the background layer color but nothing happened. <br />
<br />
So, first, I don't know how to get the added real estate in the background layer, and second. I really would like to avoid having to move each layer over a tiny a mount to recenter.<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[I have created a book cover for someone, for Amazon print-on-demand, which measures spine width by paper thickness x pages. I have made an estimate for final page number and sized the back/spine/front cover image accordingly. If the spine width should need to be increased, and thus the entire background layer/canvas, what's the best way to do this? <br />
<br />
I tried enlarging the canvas, which left a transparent sliver on one edge. I tried filling the transparent area with the background layer color but nothing happened. <br />
<br />
So, first, I don't know how to get the added real estate in the background layer, and second. I really would like to avoid having to move each layer over a tiny a mount to recenter.<br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dial Marks]]></title>
			<link>https://www.gimp-forum.net/Thread-Dial-Marks</link>
			<pubDate>Thu, 14 May 2026 23:15:54 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Dial-Marks</guid>
			<description><![CDATA[In GIMP prior to 3.2.X I often used many of Ofnut's scripts, but many do not work in 3.2.2+.  I recently updated dial marks to work with GIMP 3.2.X based off the original ofn-dial-marks.py.  I would like permission to post my updated dial-marks heavily based on ofn-dial-mark.py, for everyone to enjoy. <br />
<br />
If it is not allowed, I understand.  <br />
I do plan on updating other Ofnut's scripts that I use if they do not seem to work with GIMP 3.2.X. I will post them here as well, if it is allowed.<br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[In GIMP prior to 3.2.X I often used many of Ofnut's scripts, but many do not work in 3.2.2+.  I recently updated dial marks to work with GIMP 3.2.X based off the original ofn-dial-marks.py.  I would like permission to post my updated dial-marks heavily based on ofn-dial-mark.py, for everyone to enjoy. <br />
<br />
If it is not allowed, I understand.  <br />
I do plan on updating other Ofnut's scripts that I use if they do not seem to work with GIMP 3.2.X. I will post them here as well, if it is allowed.<br />
<br />
Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DDS Export error]]></title>
			<link>https://www.gimp-forum.net/Thread-DDS-Export-error</link>
			<pubDate>Thu, 14 May 2026 14:02:49 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-DDS-Export-error</guid>
			<description><![CDATA[Hello, <br />
<br />
first time posting here. I'm a casual GIMP user, mainly using it for creating Sim Racing Liveries. <br />
<br />
I recently experience an error message when exporting to DDS format using BC3/DXT5 or BC7. I'm on GIMP 3.2.4 using Linux, same happens on 3.2.2. Only 3.0.8 seems to work for BC3/DXT5 (BC7 is ot supported here). <br />
<br />
I tested also on my Windows 11 Laptop with Version 3.2.4, also doesn't work here. It also seems not to be a picture issues. Old pictures where the export to BC3/DXT5 worked before, will fail during export on 3.2.4 too.  <img src="https://www.gimp-forum.net/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> <br />
<br />
Any ideas based on the attached error message? Any hints are welcome. <br />
<br />
<br />
Michael<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14419" target="_blank" title="">2026-05-14_15-44-55.png</a> (Size: 47.11 KB / Downloads: 251)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14420" target="_blank" title="">2026-05-14_15-45-09.png</a> (Size: 45.76 KB / Downloads: 249)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14421" target="_blank" title="">2026-05-14_15-45-41.png</a> (Size: 14.43 KB / Downloads: 245)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello, <br />
<br />
first time posting here. I'm a casual GIMP user, mainly using it for creating Sim Racing Liveries. <br />
<br />
I recently experience an error message when exporting to DDS format using BC3/DXT5 or BC7. I'm on GIMP 3.2.4 using Linux, same happens on 3.2.2. Only 3.0.8 seems to work for BC3/DXT5 (BC7 is ot supported here). <br />
<br />
I tested also on my Windows 11 Laptop with Version 3.2.4, also doesn't work here. It also seems not to be a picture issues. Old pictures where the export to BC3/DXT5 worked before, will fail during export on 3.2.4 too.  <img src="https://www.gimp-forum.net/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> <br />
<br />
Any ideas based on the attached error message? Any hints are welcome. <br />
<br />
<br />
Michael<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14419" target="_blank" title="">2026-05-14_15-44-55.png</a> (Size: 47.11 KB / Downloads: 251)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14420" target="_blank" title="">2026-05-14_15-45-09.png</a> (Size: 45.76 KB / Downloads: 249)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14421" target="_blank" title="">2026-05-14_15-45-41.png</a> (Size: 14.43 KB / Downloads: 245)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nik Collection Plug in]]></title>
			<link>https://www.gimp-forum.net/Thread-Nik-Collection-Plug-in</link>
			<pubDate>Thu, 14 May 2026 04:29:55 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Nik-Collection-Plug-in</guid>
			<description><![CDATA[I was able to get this working in the first versions of 3 but it will not even show for 3.2.4.<br />
I have it in my 3.2.4 plugins folder and also have it pointed to in preferences. I refreshed the folder, turned gimp off and back on again. Turned my computer off and back on again and it still is not showing.<br />
I use windows 10 and am baffled as to why it isn't showing. Does it need to be different again?<br />
<br />
EDIT: Got it! Found I had to put it (the Nik plugin folder) into the Google folder at C:/programFiles/(86)/Google. Only filter not working is HDR (Cant find it)]]></description>
			<content:encoded><![CDATA[I was able to get this working in the first versions of 3 but it will not even show for 3.2.4.<br />
I have it in my 3.2.4 plugins folder and also have it pointed to in preferences. I refreshed the folder, turned gimp off and back on again. Turned my computer off and back on again and it still is not showing.<br />
I use windows 10 and am baffled as to why it isn't showing. Does it need to be different again?<br />
<br />
EDIT: Got it! Found I had to put it (the Nik plugin folder) into the Google folder at C:/programFiles/(86)/Google. Only filter not working is HDR (Cant find it)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GIMP v3.2.4 failed to launch]]></title>
			<link>https://www.gimp-forum.net/Thread-GIMP-v3-2-4-failed-to-launch</link>
			<pubDate>Tue, 12 May 2026 15:09:25 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-GIMP-v3-2-4-failed-to-launch</guid>
			<description><![CDATA[Hi, <br />
I have Windows 11 23H2 (OS Build 22631.6936).<br />
<br />
Installed v3.2.4.  Gimp crashes when trying to launch it with the following error (from event log):<br />
<br />
Faulting application name: gimp-3.exe, version: 3.2.4.0, time stamp: 0x69e20212<br />
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000<br />
Exception code: 0xc0000005<br />
Fault offset: 0x0000000000000000<br />
Faulting process id: 0x0x37E8<br />
Faulting application start time: 0x0x1DCE21ED46D1D6B<br />
Faulting application path: C:\Program Files\GIMP 3\bin\gimp-3.exe<br />
Faulting module path: unknown<br />
Report Id: 7147e314-1014-46d8-84ca-b5062f108476<br />
Faulting package full name: <br />
Faulting package-relative application ID: <br />
<br />
Any ideas please?]]></description>
			<content:encoded><![CDATA[Hi, <br />
I have Windows 11 23H2 (OS Build 22631.6936).<br />
<br />
Installed v3.2.4.  Gimp crashes when trying to launch it with the following error (from event log):<br />
<br />
Faulting application name: gimp-3.exe, version: 3.2.4.0, time stamp: 0x69e20212<br />
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000<br />
Exception code: 0xc0000005<br />
Fault offset: 0x0000000000000000<br />
Faulting process id: 0x0x37E8<br />
Faulting application start time: 0x0x1DCE21ED46D1D6B<br />
Faulting application path: C:\Program Files\GIMP 3\bin\gimp-3.exe<br />
Faulting module path: unknown<br />
Report Id: 7147e314-1014-46d8-84ca-b5062f108476<br />
Faulting package full name: <br />
Faulting package-relative application ID: <br />
<br />
Any ideas please?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[.tif Unknown Filetype to GIMP 3.2.4]]></title>
			<link>https://www.gimp-forum.net/Thread-tif-Unknown-Filetype-to-GIMP-3-2-4</link>
			<pubDate>Sun, 10 May 2026 18:05:17 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-tif-Unknown-Filetype-to-GIMP-3-2-4</guid>
			<description><![CDATA[What is going on here?  When I try to open and image file in GIMP and select a .tif format file an error message pops up as follows:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14418" target="_blank" title="">GIMP-tif-UnknownFiletype.jpg</a> (Size: 18.53 KB / Downloads: 228)
<!-- end: postbit_attachments_attachment --><br />
<br />
Note:  Just to be clear this is happening on Windows 10.]]></description>
			<content:encoded><![CDATA[What is going on here?  When I try to open and image file in GIMP and select a .tif format file an error message pops up as follows:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14418" target="_blank" title="">GIMP-tif-UnknownFiletype.jpg</a> (Size: 18.53 KB / Downloads: 228)
<!-- end: postbit_attachments_attachment --><br />
<br />
Note:  Just to be clear this is happening on Windows 10.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Linear color profile not working as expected]]></title>
			<link>https://www.gimp-forum.net/Thread-Linear-color-profile-not-working-as-expected</link>
			<pubDate>Sun, 10 May 2026 00:43:46 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Linear-color-profile-not-working-as-expected</guid>
			<description><![CDATA[<span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: small;"><span style="font-size: medium;"><span style="font-size: large;">Windows 11, GIMP 3.2.4</span></span></span></span></span><br />
<br />
I'm trying to use mathematically correct linear sRGB color in a GIMP project I'm working on, however, when I put a project on linear light (which I'm guessing is the same as linear color?) via Image &gt; Encoding &gt; Linear Light, middle grey does not change, and neither do most of the other colors I'm working with. I'm not much of a super technical artist or photographer or image maker or whatever, but based on what I know, linear light is the simplest option for my project. Could somebody help me understand what is going on here??<br />
<br />
<hr />
<br />
For those of you that want more backstory in order to better understand my predicament (if not, skip to the next horizontal rule):<br />
<br />
I dabble in creating 2D clothing for characters on the game platform known as Roblox as a hobby. Though I do this mostly for myself and my own Roblox character, I still like to share my work for others to use and enjoy. However, due to the newly implemented system in which users of the platform must pay for a subscription to keep 2D clothing on sale and on the 'Marketplace' for others to see and use, I, in my not-soon-to-end state as a minor with no money of my own, have been forced to resort to a different method of distribution involving uploading each of my clothing textures as a decal asset to the Roblox 'Creator Store', where users can download my decal as a file, convert to PNG, and then upload it to their own inventory as their own clothing for them to use, albeit for the base clothing upload fee to Roblox (I have the freedom to not care about profiting off of such clothing, which is why I am letting users download my clothing for free and use it at their own discretion).<br />
<br />
From what I know, this method does not violate or circumvent their platform's ToS.<br />
<br />
Recently, I have made a clothing design for a black cargo/tactical pant in GIMP (my program of choice for designing clothing assets). It went perfectly fine, and my system worked as intended, aside from perhaps an excessive darkness in color. However, my completionist drive has been urging me to create multiple color variants for this item (among all my other clothing items), particularly OD Green and Ranger Green, and also to create a 'fixed' version with slightly lightened colors of the original variant.<br />
<br />
Unfortunately, my attempted recolorations haven't been going too well, looking very ugly and unnatural and dissimilar to the original in terms of color proportion. I decided I would instead come up with a new system to roughly automate my current method in an attempt to cut out the trial and error. The way in which it is planned to work is as follows:<br />
<br />
- Open the original clothing texture in GIMP<br />
- Calculate the color multipliers that would be required for multiplying with the base color of the clothing asset to result in the desired shades for all parts of the texture<br />
- Make a new project of a multiplier map image of all of these color multipliers, intended to represent the desired differences in shades of color relative to an arbitrary base color following the pattern of the original clothing texture (NOT a luminosity map, as this multiplier map is intended specifically to work with ANY color, not just hue and saturation of a color)<br />
- This multiplier map would serve as a template for the intended shades of each part of a clothing item relative to its coloring<br />
- The multiplier map can then be used with a base color layer for each differently color-schemed part of the clothing item to achieve the correct shades of color relative to that base color, appearing like the original clothing item, just in any different color (since the clothing is 2D, the only way to achieve detail and overall appearance is by, essentially, pixel art)<br />
- I can automate this process by coding this whole system onto a website, once I have a proof of concept down with GIMP of course<br />
<br />
The problem there, however, is that my original pant texture was created in a project using non-linear color, before I knew anything about the existence of gamma or linear color and whatnot. This means the differences in shades of color in my pant texture will not convert neatly into a universal, standardized multiplier map that will work the same across every color due to the non-linearity of how colors interact in that color profile, and if I used such a multiplier map, the differences in shades of color would be different across every color... And even if I could make an image that appears different based on specific colors (which, as far as I'm aware, wouldn't be too easily feasible), it would still be a nightmare to use properly and code.<br />
<br />
So I need to add an extra step before I start my multiplier calculations, that being converting the colors from subjection to the math of a non-linear color profile to that of a linear one. Now, seeing as I have only just realized while writing this paragraph that the reason my excessively darkly colored original black pant texture seems to mush all into one color when switching it to linear color is probably because of the lower color fidelity in the darker ranges of an 8-bit linear color system compared to the non-linear system it was originally created in, my original root problem of being simply that I just needed to calculate the correct color code that would accurately display the same color shown in the non-linear system while using the linear system may not be as needed as I once thought.<br />
<br />
Irregardless, this was never the problem I needed assistance with on this forum post anyway, but rather, understanding why, when I tested the linear system to see what was going on with my color (before I had that whole realization yada yada yada), middle grey (non-linear sRGB (127, 127, 127) or also either non-linear sRGB (128, 128, 128), I tested with both) remained the same color when I switched between linear sRGB and nonlinear sRGB?<br />
<br />
<hr />
<br />
From what I understand about linear color vs non-linear (gamma) color, linear color is physically accurate, while non-linear gamma color is perceptually accurate. Our perception has greater fidelity in viewing darkness than in brightness, which is why non-linear color has much more fidelity in the darker range compared to linear color. Conversely, specifically because our perception has greater fidelity in darkness than in brightness, the linear color range appears overtly bloated with unnecessary amounts of brighter colors, with little space allocated to darker colors. This means that the perceptual middle grey (sRGB (127, 127, 127) in a non-linear color profile) is located in the smaller portion of the linear color profile, and should be located at a lower part of the range (specifically, approximately sRGB (46, 46, 46), at least according to the math of around 18% (physically accurate reflectance/brightness value of middle grey) of 255).<br />
<br />
<br />
However, when I test these expected results against GIMP by opening two separate projects, one with a canvas filled with sRGB (127, 127, 127) in a linear color system, and the other with a canvas filled with sRGB (127, 127, 127) in a non-linear color system... THEY ARE THE SAME DISPLAYED COLOR!! WHY?? IS MY GIMP BROKEN?? GIMP still says when I color pick the colors, in both systems, that they're the same color code (#7f7f7f); even PowerToys' color picker agrees!! If the linear color system was being accurate, it should be displaying a lighter shade of grey, not middle grey!!<br />
<br />
I'm aware that GIMP probably changes the underlying color values of pixels when switching from non-linear color to linear color and vice versa, which is why both 'middle greys' look the same, but that does not explain why the heck the color picker says its the same color code!! If it changed the color code, then, well, it should show me the changed color code!! The color codes should be different even for the same displayed colors, at least for most every color in each system (maybe some exceptions like pure white and pure black). Point is, they're allowed to look like the same color perceptually, as long as they have color codes that are internally consistent with their color profile!!<br />
<br />
I'm starting to have a hunch that maybe, in an effort to keep the color selecting system intuitive to the average user in both linear and non-linear color systems, GIMP is keeping the same color codes for the same colors in a non-linear color system for both systems, but, held back by the lower color fidelity of the darker ranges of the linear system, GIMP is forced to band the now lower-fidelity colors into their closest-color neighbors. BUT I DON'T WANT GIMP TO BE HELPFUL! LET ME DO THE WORK! I KNOW HOW TO HANDLE THIS!<br />
<br />
If this were true, I guess my question is no longer "why is GIMP doing this", as GIMP clearly has its own internal set of rules it is following to the letter, but rather, my question now is "how do I make it NOT"? I'd prefer to understand GIMP in theory before I learn it in practice, which is why, even though this is currently irrelevant to my new problem I discovered halfway through writing this post regarding the whole backstory I have, I still care.<br />
<br />
<br />
<br />
But if this is not true, of course, my question remains the same... Why, and what do I do?<br />
Am I missing something?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14414" target="_blank" title="">linearlight.png</a> (Size: 106.25 KB / Downloads: 48)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14415" target="_blank" title="">Screenshot 2026-05-09 161410.png</a> (Size: 32.12 KB / Downloads: 165)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: small;"><span style="font-size: medium;"><span style="font-size: large;">Windows 11, GIMP 3.2.4</span></span></span></span></span><br />
<br />
I'm trying to use mathematically correct linear sRGB color in a GIMP project I'm working on, however, when I put a project on linear light (which I'm guessing is the same as linear color?) via Image &gt; Encoding &gt; Linear Light, middle grey does not change, and neither do most of the other colors I'm working with. I'm not much of a super technical artist or photographer or image maker or whatever, but based on what I know, linear light is the simplest option for my project. Could somebody help me understand what is going on here??<br />
<br />
<hr />
<br />
For those of you that want more backstory in order to better understand my predicament (if not, skip to the next horizontal rule):<br />
<br />
I dabble in creating 2D clothing for characters on the game platform known as Roblox as a hobby. Though I do this mostly for myself and my own Roblox character, I still like to share my work for others to use and enjoy. However, due to the newly implemented system in which users of the platform must pay for a subscription to keep 2D clothing on sale and on the 'Marketplace' for others to see and use, I, in my not-soon-to-end state as a minor with no money of my own, have been forced to resort to a different method of distribution involving uploading each of my clothing textures as a decal asset to the Roblox 'Creator Store', where users can download my decal as a file, convert to PNG, and then upload it to their own inventory as their own clothing for them to use, albeit for the base clothing upload fee to Roblox (I have the freedom to not care about profiting off of such clothing, which is why I am letting users download my clothing for free and use it at their own discretion).<br />
<br />
From what I know, this method does not violate or circumvent their platform's ToS.<br />
<br />
Recently, I have made a clothing design for a black cargo/tactical pant in GIMP (my program of choice for designing clothing assets). It went perfectly fine, and my system worked as intended, aside from perhaps an excessive darkness in color. However, my completionist drive has been urging me to create multiple color variants for this item (among all my other clothing items), particularly OD Green and Ranger Green, and also to create a 'fixed' version with slightly lightened colors of the original variant.<br />
<br />
Unfortunately, my attempted recolorations haven't been going too well, looking very ugly and unnatural and dissimilar to the original in terms of color proportion. I decided I would instead come up with a new system to roughly automate my current method in an attempt to cut out the trial and error. The way in which it is planned to work is as follows:<br />
<br />
- Open the original clothing texture in GIMP<br />
- Calculate the color multipliers that would be required for multiplying with the base color of the clothing asset to result in the desired shades for all parts of the texture<br />
- Make a new project of a multiplier map image of all of these color multipliers, intended to represent the desired differences in shades of color relative to an arbitrary base color following the pattern of the original clothing texture (NOT a luminosity map, as this multiplier map is intended specifically to work with ANY color, not just hue and saturation of a color)<br />
- This multiplier map would serve as a template for the intended shades of each part of a clothing item relative to its coloring<br />
- The multiplier map can then be used with a base color layer for each differently color-schemed part of the clothing item to achieve the correct shades of color relative to that base color, appearing like the original clothing item, just in any different color (since the clothing is 2D, the only way to achieve detail and overall appearance is by, essentially, pixel art)<br />
- I can automate this process by coding this whole system onto a website, once I have a proof of concept down with GIMP of course<br />
<br />
The problem there, however, is that my original pant texture was created in a project using non-linear color, before I knew anything about the existence of gamma or linear color and whatnot. This means the differences in shades of color in my pant texture will not convert neatly into a universal, standardized multiplier map that will work the same across every color due to the non-linearity of how colors interact in that color profile, and if I used such a multiplier map, the differences in shades of color would be different across every color... And even if I could make an image that appears different based on specific colors (which, as far as I'm aware, wouldn't be too easily feasible), it would still be a nightmare to use properly and code.<br />
<br />
So I need to add an extra step before I start my multiplier calculations, that being converting the colors from subjection to the math of a non-linear color profile to that of a linear one. Now, seeing as I have only just realized while writing this paragraph that the reason my excessively darkly colored original black pant texture seems to mush all into one color when switching it to linear color is probably because of the lower color fidelity in the darker ranges of an 8-bit linear color system compared to the non-linear system it was originally created in, my original root problem of being simply that I just needed to calculate the correct color code that would accurately display the same color shown in the non-linear system while using the linear system may not be as needed as I once thought.<br />
<br />
Irregardless, this was never the problem I needed assistance with on this forum post anyway, but rather, understanding why, when I tested the linear system to see what was going on with my color (before I had that whole realization yada yada yada), middle grey (non-linear sRGB (127, 127, 127) or also either non-linear sRGB (128, 128, 128), I tested with both) remained the same color when I switched between linear sRGB and nonlinear sRGB?<br />
<br />
<hr />
<br />
From what I understand about linear color vs non-linear (gamma) color, linear color is physically accurate, while non-linear gamma color is perceptually accurate. Our perception has greater fidelity in viewing darkness than in brightness, which is why non-linear color has much more fidelity in the darker range compared to linear color. Conversely, specifically because our perception has greater fidelity in darkness than in brightness, the linear color range appears overtly bloated with unnecessary amounts of brighter colors, with little space allocated to darker colors. This means that the perceptual middle grey (sRGB (127, 127, 127) in a non-linear color profile) is located in the smaller portion of the linear color profile, and should be located at a lower part of the range (specifically, approximately sRGB (46, 46, 46), at least according to the math of around 18% (physically accurate reflectance/brightness value of middle grey) of 255).<br />
<br />
<br />
However, when I test these expected results against GIMP by opening two separate projects, one with a canvas filled with sRGB (127, 127, 127) in a linear color system, and the other with a canvas filled with sRGB (127, 127, 127) in a non-linear color system... THEY ARE THE SAME DISPLAYED COLOR!! WHY?? IS MY GIMP BROKEN?? GIMP still says when I color pick the colors, in both systems, that they're the same color code (#7f7f7f); even PowerToys' color picker agrees!! If the linear color system was being accurate, it should be displaying a lighter shade of grey, not middle grey!!<br />
<br />
I'm aware that GIMP probably changes the underlying color values of pixels when switching from non-linear color to linear color and vice versa, which is why both 'middle greys' look the same, but that does not explain why the heck the color picker says its the same color code!! If it changed the color code, then, well, it should show me the changed color code!! The color codes should be different even for the same displayed colors, at least for most every color in each system (maybe some exceptions like pure white and pure black). Point is, they're allowed to look like the same color perceptually, as long as they have color codes that are internally consistent with their color profile!!<br />
<br />
I'm starting to have a hunch that maybe, in an effort to keep the color selecting system intuitive to the average user in both linear and non-linear color systems, GIMP is keeping the same color codes for the same colors in a non-linear color system for both systems, but, held back by the lower color fidelity of the darker ranges of the linear system, GIMP is forced to band the now lower-fidelity colors into their closest-color neighbors. BUT I DON'T WANT GIMP TO BE HELPFUL! LET ME DO THE WORK! I KNOW HOW TO HANDLE THIS!<br />
<br />
If this were true, I guess my question is no longer "why is GIMP doing this", as GIMP clearly has its own internal set of rules it is following to the letter, but rather, my question now is "how do I make it NOT"? I'd prefer to understand GIMP in theory before I learn it in practice, which is why, even though this is currently irrelevant to my new problem I discovered halfway through writing this post regarding the whole backstory I have, I still care.<br />
<br />
<br />
<br />
But if this is not true, of course, my question remains the same... Why, and what do I do?<br />
Am I missing something?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14414" target="_blank" title="">linearlight.png</a> (Size: 106.25 KB / Downloads: 48)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14415" target="_blank" title="">Screenshot 2026-05-09 161410.png</a> (Size: 32.12 KB / Downloads: 165)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plugins & Scripts not found by GIMP Version 3.2.4]]></title>
			<link>https://www.gimp-forum.net/Thread-Plugins-Scripts-not-found-by-GIMP-Version-3-2-4</link>
			<pubDate>Sat, 09 May 2026 16:02:10 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Plugins-Scripts-not-found-by-GIMP-Version-3-2-4</guid>
			<description><![CDATA[I'm accustomed to using both plugins &amp; scripts that are provided by third parties for use in GIMP.  Have been doing this for quite a while with many different versions of GIMP.  While I have not used them yet in GIMP Version 3.0.2 they do appear on the menu when I start Ver3.0.2.  Plugins are on the menu item named Filters and scripts are on the menu item named Tools.  However, both are absent when I start Ver3.2.4.  Also, I have checked and have the corresponding folders in Preferences set to the same values in both versions.<br />
<br />
It does occur to me that something might have been changed with respect to how they are invoked but if so I definitely need some help in figuring that out.]]></description>
			<content:encoded><![CDATA[I'm accustomed to using both plugins &amp; scripts that are provided by third parties for use in GIMP.  Have been doing this for quite a while with many different versions of GIMP.  While I have not used them yet in GIMP Version 3.0.2 they do appear on the menu when I start Ver3.0.2.  Plugins are on the menu item named Filters and scripts are on the menu item named Tools.  However, both are absent when I start Ver3.2.4.  Also, I have checked and have the corresponding folders in Preferences set to the same values in both versions.<br />
<br />
It does occur to me that something might have been changed with respect to how they are invoked but if so I definitely need some help in figuring that out.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Langage français de l'interface]]></title>
			<link>https://www.gimp-forum.net/Thread-Langage-fran%C3%A7ais-de-l-interface</link>
			<pubDate>Wed, 06 May 2026 18:47:49 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Langage-fran%C3%A7ais-de-l-interface</guid>
			<description><![CDATA[iMac M1 24" 2021 OS 26.4.1<br />
<br />
Bonjour à tous,<br />
<br />
Je viens d'installer GIMP 3.2.4 et son emploi pour un néophyte est parfois compliqué. Aussi, j'ai voulu utiliser l'interface en français, le langage système tenant parfois des propos "étranges".<br />
<br />
Je suis donc passé naturellement par les préférences où j'ai pu constater que le français qui aurait dû se placer entre Euskara et Gaeilge était absent.<br />
<br />
Un coup d'oeil dans '/Volumes/Extension_HD/APPLICATIONS/LOGICIELS LIBRES/GIMP324.app/Contents/Resources/share/locale' permet de voir un dossier 'fr' qui contient LC_MESSAGES et LC_TIME.<br />
<br />
Quelqu’un peut-il me dire où se trouve le problème et comment y remédier ?<br />
<br />
Merci,<br />
Christian]]></description>
			<content:encoded><![CDATA[iMac M1 24" 2021 OS 26.4.1<br />
<br />
Bonjour à tous,<br />
<br />
Je viens d'installer GIMP 3.2.4 et son emploi pour un néophyte est parfois compliqué. Aussi, j'ai voulu utiliser l'interface en français, le langage système tenant parfois des propos "étranges".<br />
<br />
Je suis donc passé naturellement par les préférences où j'ai pu constater que le français qui aurait dû se placer entre Euskara et Gaeilge était absent.<br />
<br />
Un coup d'oeil dans '/Volumes/Extension_HD/APPLICATIONS/LOGICIELS LIBRES/GIMP324.app/Contents/Resources/share/locale' permet de voir un dossier 'fr' qui contient LC_MESSAGES et LC_TIME.<br />
<br />
Quelqu’un peut-il me dire où se trouve le problème et comment y remédier ?<br />
<br />
Merci,<br />
Christian]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new plugin colour grading for gimp 3]]></title>
			<link>https://www.gimp-forum.net/Thread-new-plugin-colour-grading-for-gimp-3</link>
			<pubDate>Wed, 06 May 2026 15:41:05 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-new-plugin-colour-grading-for-gimp-3</guid>
			<description><![CDATA[<a href="https://www.chuckhenrich.com/colour-grading-in-gimp-all-in-one-plug-in/" target="_blank">https://www.chuckhenrich.com/colour-grad...e-plug-in/</a><br />
<br />
I tried the plugin with gimp 3.2.4/ windows 11. I placed the unzipped folder in the right gimp 3 plugins folder and startet gimp 3.2.4. I can not see/find the plugin in the menu 'Layer / Mask'. I cannot send a message to the author because the email is being declined. Someone tried this plugin?<br />
<hr />
I found the plugin under 'Colours' not Layer / Mask as mentioned.]]></description>
			<content:encoded><![CDATA[<a href="https://www.chuckhenrich.com/colour-grading-in-gimp-all-in-one-plug-in/" target="_blank">https://www.chuckhenrich.com/colour-grad...e-plug-in/</a><br />
<br />
I tried the plugin with gimp 3.2.4/ windows 11. I placed the unzipped folder in the right gimp 3 plugins folder and startet gimp 3.2.4. I can not see/find the plugin in the menu 'Layer / Mask'. I cannot send a message to the author because the email is being declined. Someone tried this plugin?<br />
<hr />
I found the plugin under 'Colours' not Layer / Mask as mentioned.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can a plugin be made to support FontBase?]]></title>
			<link>https://www.gimp-forum.net/Thread-Can-a-plugin-be-made-to-support-FontBase</link>
			<pubDate>Wed, 06 May 2026 02:23:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Can-a-plugin-be-made-to-support-FontBase</guid>
			<description><![CDATA[Gimp still doesn't support FontBase (relevant thread: <a href="https://www.gimp-forum.net/Thread-Font-manager-not-managing-them" target="_blank">https://www.gimp-forum.net/Thread-Font-m...aging-them</a>). I want to hear how difficult it would be to make the two of them compatible? <br />
Is it something that can be supported through a standalone plug-in, or does it require a deeper level of integration in future updates? I figure that it should not be too difficult since Microsoft Paint can do it.]]></description>
			<content:encoded><![CDATA[Gimp still doesn't support FontBase (relevant thread: <a href="https://www.gimp-forum.net/Thread-Font-manager-not-managing-them" target="_blank">https://www.gimp-forum.net/Thread-Font-m...aging-them</a>). I want to hear how difficult it would be to make the two of them compatible? <br />
Is it something that can be supported through a standalone plug-in, or does it require a deeper level of integration in future updates? I figure that it should not be too difficult since Microsoft Paint can do it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Locally Installed Help is NOT Working]]></title>
			<link>https://www.gimp-forum.net/Thread-Locally-Installed-Help-is-NOT-Working</link>
			<pubDate>Tue, 05 May 2026 17:47:18 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Locally-Installed-Help-is-NOT-Working</guid>
			<description><![CDATA[I'm running GIMP Version 3.2.4 on Windows 10.  Both the Windows Installer and Help Installer have been run.  The preferences do say to "Use a locally installed copy" however that is not happening.  I do notice that the file name for the file I installed is "gimp-help-3.0.2-en-setup.exe", which does imply that the help is a bit older version than 3.2.4.  As best I can tell that is the newest one available.  Is it possible that has something to do with the problem?<br />
<br />
Also, it looks like the Help Installer does not count as an installed program in terms of how the Programs &amp; Features section of the Control Panel.  I'm afraid I don't know what files to look for in order to verify that it did get installed.  If that is something I should be able to do I could use some help.]]></description>
			<content:encoded><![CDATA[I'm running GIMP Version 3.2.4 on Windows 10.  Both the Windows Installer and Help Installer have been run.  The preferences do say to "Use a locally installed copy" however that is not happening.  I do notice that the file name for the file I installed is "gimp-help-3.0.2-en-setup.exe", which does imply that the help is a bit older version than 3.2.4.  As best I can tell that is the newest one available.  Is it possible that has something to do with the problem?<br />
<br />
Also, it looks like the Help Installer does not count as an installed program in terms of how the Programs &amp; Features section of the Control Panel.  I'm afraid I don't know what files to look for in order to verify that it did get installed.  If that is something I should be able to do I could use some help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why does this.......]]></title>
			<link>https://www.gimp-forum.net/Thread-Why-does-this</link>
			<pubDate>Tue, 05 May 2026 12:40:07 +0000</pubDate>
			<guid isPermaLink="false">https://www.gimp-forum.net/Thread-Why-does-this</guid>
			<description><![CDATA[....Feel like BS  <a href="https://gitlab.gnome.org/GNOME/gimp/-/work_items/16348" target="_blank">https://gitlab.gnome.org/GNOME/gimp/-/work_items/16348</a><br />
<br />
It is an improvement they say,   just adds another operation and complication to what previously existed.<br />
<br />
Edit: If you get frustrated by those (fx) in a layer, attached a one line plugin that applies (merges) any (fx) <br />
<br />
Unzip. Goes in user plugins Find it in  Tools -&gt; kill-nde<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14407" target="_blank" title="">kill-nde.zip</a> (Size: 679 bytes / Downloads: 64)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[....Feel like BS  <a href="https://gitlab.gnome.org/GNOME/gimp/-/work_items/16348" target="_blank">https://gitlab.gnome.org/GNOME/gimp/-/work_items/16348</a><br />
<br />
It is an improvement they say,   just adds another operation and complication to what previously existed.<br />
<br />
Edit: If you get frustrated by those (fx) in a layer, attached a one line plugin that applies (merges) any (fx) <br />
<br />
Unzip. Goes in user plugins Find it in  Tools -&gt; kill-nde<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.gimp-forum.net/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14407" target="_blank" title="">kill-nde.zip</a> (Size: 679 bytes / Downloads: 64)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
	</channel>
</rss>