Hello!
I am currently working on a project that will take FOREVER if I don't figure this out.
I have extracted all of the textures (dds) from Call of Cthulhu: Dark Corners of The Earth and am up-scaling the textures.
I need to know how to automate it it with specific options:
Double the resolutions
Unsharp Mask
Anti-aliasing
As well as generate MipMaps
Any Suggestions?
Never have anything to do with Games (apart from computer scrabble
)
First a question. What do you mean by Double the resolutions? Do you mean double the pixel size of the image, ie scale the image x2
Otherwise, scaling, unsharp mask, anti-alias can be applied using the Gimp batch plugin BIMP (edit - that will get stuck if the image is dds format, is it possible to get a more regular image format?)
Do not know about generating MipMaps.
Can you provide a single typical image? might help get a proper reply.
(11-27-2017, 10:04 AM)rich2005 Wrote: [ -> ]Never have anything to do with Games (apart from computer scrabble )
First a question. What do you mean by Double the resolutions? Do you mean double the pixel size of the image, ie scale the image x2
Otherwise, scaling, unsharp mask, anti-alias can be applied using the Gimp batch plugin BIMP (edit - that will get stuck if the image is dds format, is it possible to get a more regular image format?)
Do not know about generating MipMaps.
Can you provide a single typical image? might help get a proper reply.
I need double the pixel size (regardless of resolution as they have different resolutions)
Needs to be a DDS due to confusing and/or annoying DXT5 compression.
MipMaps aren't TOO important, but it makes it easier for the computer to render far distances in games.
Thank you for replying!
Also, I had to zip up the picture.