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  How do I make dds texture look like this?
Posted by: shaaratmook - 07-24-2023, 01:59 PM - Forum: General questions - Replies (1)

Hello im new into modding and im trying to create a weapon for a certain game but i found out that theres a trick to make the dds texture of the model more optimize for the game thats what im trying to accomplish but first how im gonna do that I mean to make the texture look like this one.

https://cdn.discordapp.com/attachments/1...xample.dds

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  How do I make(more than one) straight line?
Posted by: Zio - 07-23-2023, 03:17 AM - Forum: General questions - Replies (7)

Hello all,
Just starting out with GIMP, and have run into a problem.  I watched a tutorial video about how to make straight lines using the SHIFT key, but then when I try to make another line, that second line turns out thinner and in a faded green/blue color.  What am I doing wrong?  Huh

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  Discovered a new way to change radio
Posted by: PixLab - 07-21-2023, 09:54 AM - Forum: Watercooler - Replies (4)

http://radio.garden

Funny way to change radio, just turn the Earth and get local radios, zoom in to fine tune your radio, nothing else to do it streams automatically Big Grin

   

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  Wallpaper
Posted by: diagramjamal1 - 07-21-2023, 07:17 AM - Forum: Gallery - Replies (2)

https://ibb.co/6nLKfYp

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  Gradient Stops Not Spread Out
Posted by: bfdc - 07-20-2023, 10:12 PM - Forum: General questions - Replies (3)

Not too long ago (months) I could make a linear gradient of, say, seven colors spread across the width or height of a project simply by drawing a line from the top to the bottom of the layer. Since a week ago, that has changed: instead of the color stops (square thingies) being spread across most of the line I draw, all the squares are bunched together in one spot.

Is there a setting to fix that, or is that just how it is now?

In the attachments (if they are there), "A" shows the full screen as I attempt to make a gradient the height of the box.

"B" shows a close-up of the "color stops" all clumped together.

"C" is what it's supposed to do in the first place; however, this one was done by reducing the view to 5% so I could extend the line way off the page, thus spreading the clump of color stops across the layer.

I have, in that way, solved the problem, but I was wondering if anyone had a solution for the problem besides working around it.

[attachment=10104][attachment=10105][attachment=10106]


I should mention that Pic "B" is a close-up of the screen in Pic "A." And I should have enlarged the image in Pic "C" as it shows the full-sized graphic but at 5% view; even though the color stops look the same as in B, if it were enlarged you would be able to see the space between them as they covered the entire graphic.



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  CVE-2023-36664 Update?
Posted by: Gp_Ego_2.1 - 07-19-2023, 05:55 AM - Forum: General questions - Replies (4)

Hello together, 
is there any news on the CVE-2023-36664 vulnerability (Ghostscript)? Is there an update planned? And if so, by when can it be expected?
Many greetings

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  layer Keyboard Shortcut
Posted by: zeuspaul - 07-18-2023, 10:08 PM - Forum: General questions - Replies (3)

Is there a way to assign layer/transform/flip horizontal to a keyboard shortcut?
.
.
.

   

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  Smoothly Blended Edges for Image with Black Background
Posted by: GimpMonkey87 - 07-17-2023, 10:15 PM - Forum: General questions - Replies (2)

Hi all,

I would like to blend the edges of my image so that it smoothly transitions to black. 
I need to use this image on a website that as a black background (#000000), and I want to avoid any visible borders around the image. 
   
What would be the easiest way to achieve this?

Thank you

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  batch command experienced an execution error
Posted by: tristan - 07-17-2023, 07:28 AM - Forum: Extending the GIMP - Replies (1)

This script - full disclosure, I made it with the help of AI as I'm not much of a coder  - is getting the following error:

batch command experienced an execution error:

Error: /: argument 1 must be: number

gimp: GEGL-WARNING: (../gegl/buffer/gegl-tile-handler-cache.c:1076):gegl_tile_cache_destroy: runtime check failed: (g_queue_is_empty (&cache_queue))
EEEEeEeek! 2 GeglBuffers leaked


I haven't been able to figure out how to fix it. I've tried the usual things--making sure GIMP is up to date, etc.

Thanks for any help offered.

Code:
#!/bin/bash

# Prompt for image selection
input_image=$(zenity --file-selection --title="Select an image or document" --file-filter="Image files | *.jpg *.jpeg *.png *.tiff *.webm *.pdf")

# Check if a file was selected or the dialog was canceled
if [ -z "$input_image" ]; then
 echo "No file selected. Exiting."
 exit 0
fi

# Extract the directory path from the input file
input_dir=$(dirname "$input_image")

# Extract the filename from the full path
filename=$(basename "$input_image")

# Construct the output image path in the same directory as the input file
output_image="${input_dir}/${filename}.jpg"

# Step 1: Scale the image to a width of 800px
# Step 2: Fit canvas to image size
# Step 3: Export to JPG with quality set to 80
gimp -i -b "(let* ((image (car (gimp-file-load RUN-NONINTERACTIVE \"$input_image\" \"$input_image\")))
                 (drawable (car (gimp-image-get-active-layer image))))
             (gimp-image-scale image 800 (/ (gimp-image-width image) (gimp-image-height image)))
             (gimp-image-resize-to-layers image)
             (file-jpeg-save RUN-NONINTERACTIVE image drawable \"$output_image\" \"$output_image\" 0.8 0 1 1 \"\" \"\")
             (gimp-image-delete image))" -b "(gimp-quit 0)"

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  Seamless texture on A4 canvas
Posted by: davemanc - 07-16-2023, 07:24 PM - Forum: General questions - Replies (5)

Hello everyone

I would like to make a seamless texture on an A4 sheet of paper so that I can print it out in several copies and combine it later. 
"Tile seamless" doesn't work, there are errors. 
The texture would a plank floor for example.

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