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Eye formation
#1
I would like to make perfect eye. [Image: Eye.jpg?VikhP_z05uDlNfU85tprMf5VT36zVPe7&itok=Rgh1CxuO]


When I select circle and Render- >Line nova, it renders across all image and not inside the circle only.

How to render line nova inside the circle and how to make lines appear as on eye ?
They are not straight but somewhat wiggle.


Attached Files Thumbnail(s)
   
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#2
I'm not quite sure, how you define "the perfect eye", but in case you want to achieve realistic results, I don't think you will get the best results if you try use procedural tools. You may experiment with Distort-Filters like "Waves" to get something that wiggle, and use Layer Masks to first render the line nova as it is and then make it a circle, but i doubt that this will ever look natural.

It will be far easier to simply paint the iris. Just look for a good brush set like this iris part brush set and use them to produce very good results.

Have fun!
Micha
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#3
I dont think there is a filter that will make this perfect eye you want.
It looks more like a painter job with the Smudge Tool or something and perhaps some Motion Blur.
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#4
Very quickly, an attempt:

  1. Filters>Render>Cloud>Solid noise, and set large X and small Y to have mostly vertical wiggles
  2. Filter>Distorts>Polar coordinates (make sure you have "To polar'" checked)
  3. Color>Map>Gradient map to apply color (maybe add some contrast first)
  4. Add pupil
   
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#5
^
Nice !

How do we get rid of the seam ? I know there was a way, but i forgot what it was.
Resynthesizer - Heal Selection doesnt give me very good results so far.

EDIT: now i remember. You have to make the Solid Noise seamless (check 'Tilable') !
Its not perfect but better.

   



You can also make a proto-eye with a gradient. Probably better made with selections, but still nice to know.
See here:
http://gimpchat.com/viewtopic.php?f=4&t=6325

[Image: file.php?id=7822]
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#6
(12-12-2017, 09:12 AM)Espermaschine Wrote: ^
Nice !

How do we get rid of the seam ? I know there was a way, but i forgot what it was.

A possible way is to generate two eyes with seams in opposite directions and then blend them with an opacity gradient. If you are lazy you can also rotate/flip the eye instead, but the symmetry can be too apparent.
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