Yesterday, 05:38 PM
(Yesterday, 05:00 PM)rich2005 Wrote: The problem with not using the on-canvas crop is determining what the result looks like
Just to show I am not a complete dinosaur, you can use GEGL - Filters -> Generic -> GEGL graph and make a preset such as
Code:
crop
x=1
y=1
width=100
height=100
Works like this: https://i.imgur.com/mo1VzhH.mp4
I was thinking about scripting but it is not the same crop on all images, so I did not follow on that.
That GEGL solution is very cool

But its a bit like scratching your left ear over your head with the right hand...

(In Krita if you start entering values, the cropping is shown on the image, so you see exactly what the results will look like.)
In the company I'm working for we have to request Photoshop and due to its cost it is only granted for a REALLY good reason.
Everytime I mention Gimp to my workmates as a great alternative, there is this face expression... You know that stinky cheese expression.
When I ask them why, the answer is everytime the usability. For me that tells the whole story.
3.0 brought a lot of UI improvements and I hope there will be more to close the gap to other paint software.
I really appreciate your answers as it shows that it's not even a V8 under the hood but rather a V12.
If one takes the time to get used to it, it's really a powerful software!