03-21-2021, 07:26 PM 
	
	
	
		I'm trying to create a texture mask for a game map, and need to select the cliffs on my terrain. How can I select the areas where the pixel value is substantially different from adjacent pixels by a certain amount?
	
	
	
	
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					Select areas where value is changing rapidly
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		03-21-2021, 07:26 PM 
	
	 
		I'm trying to create a texture mask for a game map, and need to select the cliffs on my terrain. How can I select the areas where the pixel value is substantially different from adjacent pixels by a certain amount?
	 
		
		
		03-21-2021, 09:31 PM 
	
	 
		Without a sample, difficult to give a good idea. Possible solution: 
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