Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Why does this.......
#3
rich2005: Yeah, I figured there would be issues when we added those conditions for non-raster layers.
There were long-time bug reports about people inadvertantly rasterizing layers by painting on them and other such things. During 3.2's development, we standardized "non-raster" conditions for text, vector, and link layers, so all three share common code for preventing destructive actions unless rasterized. 

The likely solution is to allow the bump mapping filter to be non-destructive as well, so there's no need to rasterize. We need to be able to serialize "aux" inputs (the layer parameters) to do this though. Jehan's planning a new XCF format for 3.4 that uses GEGL Buffers directly (which will also allow for fast auto-saving), so hopefully we can work through a solution for the "aux" inputs through that.
Reply


Messages In This Thread
Why does this....... - by rich2005 - Yesterday, 12:40 PM
RE: Why does this....... - by MrsP-from-C - Yesterday, 01:59 PM
RE: Why does this....... - by CmykStudent_ - 11 hours ago

Forum Jump: