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How to make part of a texture Invisible or Fully Transparent in DDS files?
#1
Question 
I've been searching for an answer to this for a few days now. Though none of the suggested methods seems to work. 

I'm just editing a Diffuse map and want to clear a certain texture element so it appears invisible in-game. The frustrating thng is, no matter what I do to the selection nothing ever changes. 

I've tried deleting, erasing, manipulating the layers, adding masks, adjusting transparency thresholds, but the texture is completely unphased by it. 

To offer more context, it's a Diffuse.dds texture file which I've been editing successfully. It all works in-game, even the specularity. I just can't figure out how to make parts of the texture invisible or transparent. 

The texture file already has an Alpha and only one layer, the Diffuse.dds. There also exists a Normal map for this object, which just looks like purple nonsense to me. I haven't done much experimenting with that file. 

Anyone have an idea what is going on here?
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