04-27-2025, 01:52 PM
(04-27-2025, 12:36 PM)Ofnuts Wrote:(04-27-2025, 12:04 PM)saberwarthog Wrote: The only (extremely minor) problem is that the "manage set" line in each of the assets menus is at a different place, but that's not really a problem to me, because the manager does work beautifully !
(I think it's simply because some menus have specific lines for the assets, like all of the brushes creation options, if I'm ever bothered by this in the future I'll find how to properly rearrange that)
I have no control over that. The menu label is inserted in alphabetical other in the midst of all other additional functions for that specific dialog.
Oh then it would be easy for anyone to arrange then, it's only a question of finding a menu label for each asset type that would get it at a place someone wants, and putting it in the specific section devoted to it in the ofn3-resource-manager.ini file.
Ofnuts
Quote:This comes from this bug which implies that we have to know the actual phrasing of the menu to insert our thing. In 2.10, we could just use <dynamics>, now we have to also use the actual main menu label and the rules used for other resources: brushes and Brushes Menu don't work for dynamics (<dynamics> and Paint dynamics Menu). If that bothers you can can replace the menu_path for [dynamics] in the configuration file.
OTOH I don't expect people to have so many dynamics that the manager is really helpful there and they can be disabled.
Indeed, the diverse dynamics already in place covers already a lot of possible use case... I use 1 or 2 maximum anyway.