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Licence for a Game
#4
(06-05-2018, 03:19 PM)Ofnuts Wrote: You are utterly mistaken. The GPL only applies to the software and "derivative works" (ie, other software, that you create using parts of the code of the initial software), It doesn't apply to what you produce with it(*). May I suggest that you read the license and in particular its definition of "covered work"?

(*) otherwise all software produced using GPL software (editors, compilers...) would itself be GPL-licensed; right?

So this Paragraph:

"In what cases is the output of a GPL program covered by the GPL too? (#WhatCaseIsOutputGPL)
The output of a program is not, in general, covered by the copyright on the code of the program. So the license of the code of the program does not apply to the output, whether you pipe it into a file, make a screenshot, screencast, or video.
The exception would be when the program displays a full screen of text and/or art that comes from the program. Then the copyright on that text and/or art covers the output. Programs that output audio, such as video games, would also fit into this exception.
If the art/music is under the GPL, then the GPL applies when you copy it no matter how you copy it. However, fair use may still apply.
Keep in mind that some programs, particularly video games, can have artwork/audio that is licensed separately from the underlying GPLed game. In such cases, the license on the artwork/audio would dictate the terms under which video/streaming may occur. See also: Can I use the GPL for something other than software?"

Is relative to a fullscreen screen shot of for example GIMP or the audio opening of audacity?
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Messages In This Thread
Licence for a Game - by GreenPlasticMadeChimpmunk - 06-05-2018, 01:15 PM
RE: Licence for a Game - by Ofnuts - 06-05-2018, 03:19 PM
RE: Licence for a Game - by GreenPlasticMadeChimpmunk - 06-05-2018, 05:44 PM
RE: Licence for a Game - by Ofnuts - 06-05-2018, 03:30 PM
RE: Licence for a Game - by Ofnuts - 06-05-2018, 06:22 PM

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