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tile squares with random colours from a palette
#2
  • Generate solid noise (defatil roughly the size of the tiles) and add contrast
  • Filter>Blur>Pixelize by the size of the tiles
  • Copy to channel
  • Add you color layers
  • For each color layer (except bottom),
    • add a layer mask and initialize it to the saved channel
    • Threshold the layer mask (high values on top layers)

With some luck some of it can be done with my luminosity-tiler script.
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RE: tile squares with random colours from a palette - by Ofnuts - 07-30-2018, 11:29 PM

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