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Basic Texturing for games - What are all the different files for?
#1
Hi everyone,

I am currently working on trying to retexture the uniforms in this picture:

https://vignette.wikia.nocookie.net/comp...-prefix=en

The game is called "Company of Heroes". Effectively I just want to change the soldiers top so that it is a green color - the same color as the pants and helmet. I am trying to make them look more like Vietnam era US soldiers.

I have changed the color but ingame the soldiers appear quite dark. It is obvious that I am doing something wrong.

The original file is in .rgt format but I change it to .dds to edit it and then convert if back. There is a whole list of files that seem to relate the the uniform:

tex_al_rifleman.dds
tex_al_rifleman_dirt.dds
tex_al_rifleman_glossiness.dds
tex_al_rifleman_normalize_sharpen_normalmap.dds
tex_al_rifleman_normalmap.dds
tex_al_rifleman_normalmap_no_sharpen.dds
tex_al_rifleman_normalmap_normalize_sharpen.dds
tex_al_rifleman_normalmap_sharpen.dds
tex_al_rifleman_occlusion.dds
tex_al_rifleman_specular.dds

These files all look similar - but some have the uniform in black, others in all white.

At the moment I have tried just editing the tex_al_rifleman.dds and then exporting that. But I thought that editing the one file may be the reason that the soldier appears kind of dark - or as if a shadow is cast upon him.

So I tried editing this file and then adding all the rest as a layer - still same problem. Also, is there any way to tell which file should be the bottom layer and which should be the middle and top?

I mean some of these files just show the soldiers uniform all colored white while others show the uniform all colored black...

Any advice?
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Basic Texturing for games - What are all the different files for? - by Gamer28 - 10-02-2018, 03:30 AM

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