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Basic Texturing for games - What are all the different files for?
#2
There are not many game players visiting this forum and when they do, ask similar questions to yourself.

My advice is go to one of the dedicated game forums and ask questions there.

When it comes to those files, anything 'normalmap' are effects files for DirectX, and these files tell the game how light falls on the model giving depth and shading. Looking at the other names specular provides a shiny effect while occlusion is shadow. Black and white in these files as far as I know are the extremes where there is an alpha channel.

I do not play these computer games (scrabble is about as far as I go) maybe somebody will come along with good advice.
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RE: Basic Texturing for games - What are all the different files for? - by rich2005 - 10-02-2018, 08:12 AM

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