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replicating grain extract in blender using nodes
#1
I tried to use the Formula in the manual but the results are similar to when I use Subtract and Addition Modes in Gimp when using MixRGB Nodes in Blender.
 I tried separating the RGB channels and did a straight up calculation on each channel and the results look to washed out. 

I looked in the code at github and is says:

[blendModeKeys.GRAIN_EXTRACT]: (i, m) => (
i - m + 0.5

I attached a pic of the Node Setup and the results and what it should look like.
Anybody know what the problem is?


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replicating grain extract in blender using nodes - by mindvox - 08-16-2022, 01:25 AM

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