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Layer Mode: Addition equation is working differently to official guide
#4
It's not "linear light" which is a concept, it is "gamma correction". Linear light is just the ratio of the channel value to the maximum possible value (perfect diffused reflection) and is really what you see. Quick experiment:
  • In the image below:
    • The NW corner is 50% black pixels 50% white pixels (picked at random)
    • The SE corner is a dense checker board with also by design 50% black pixels 50% white pixels
    • The NE corner is a uniform #7F7F7F (half-range in gamma corrected values)
    • The SW corner is a uniform #BCBCBC (half-range in linear values)(in the Pointer dialog, you will see that its Pixel value is very close to 0.5
   
  • Open the image in a new tab (to make sure it is not scaled(*)...), or download and open in an image viewer
  • Stand back sufficiently far to not make out the pixels or even the "grain" in the NW corner
  • Note
    • Despite different implementation, the two 50/50 corners look the same because they roughly emit the same light
    • The NE corner is much darker,
    • The SW corner is about the same  as the NW and SE ones (if your display is well setup, they could be identical)
Also, if you use Filter > Bur > Pixelize on the NW/SE corners to average them out, you will find that their average color is #BCBCBC.... and the pixelization doesn't change the image much:
   
If you try the same thing on Gimp 2.8 (that works directly on the gamma-corrected value) that same filter yields a #7F7F7F and the pixellized areas are much darker:
   

(*) Because scaling directly on the gamma values (as done by many apps when doing thumbnails/previews) introduces the same kind of erroneous behavior as Gimp 2.8 Pixellize
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RE: Layer Mode: Addition equation is working differently to official guide - by Ofnuts - 03-07-2024, 03:09 PM

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