Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dust explosion question
#2
Dust and non uniform distribution of colors call for randomness and the two best source of randomness in Gimp are FIlters>Render>Clouds>Plasma and Filters>Render>Clouds>Solid noise.

For the non-uniform colors, generate a plasma layer above you color layer, set it to grain-extract or grain-merge, and reduce its opacity to around 10%

For dust particles, use Solid Noise with X and Y size to the right ((small grain), then increase brightness and trigger to around 253.
Reply


Messages In This Thread
Dust explosion question - by grit - 01-26-2018, 09:27 PM
RE: Dust explosion question - by Ofnuts - 01-26-2018, 11:43 PM

Forum Jump: