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tile squares with random colours from a palette
#3
(07-30-2018, 11:29 PM)Ofnuts Wrote:
  • Generate solid noise (defatil roughly the size of the tiles) and add contrast
  • Filter>Blur>Pixelize by the size of the tiles
  • Copy to channel
  • Add you color layers
  • For each color layer (except bottom),
    • add a layer mask and initialize it to the saved channel
    • Threshold the layer mask (high values on top layers)

good idea !

i noticed we already discussed something similar in your bathroomtile thread and you mentioned the G'MIC - Taquin filter, which is another option, but its limited to 20x20 tiles


EDIT:

(07-30-2018, 11:29 PM)Ofnuts Wrote: Threshold the layer mask (high values on top layers)

im still having a hard time with the thresholding
i want a 12px square tile, my canvas is 480px
i render solid noise 12x12, then Pixelize 12x12 and auto stretch contrast

so for four colours i do what ?

divide 255 by 4 = 64

top layer threshold 255 - 64 = 191 (left handle)
second layer from top 255 - 128 = 127
third layer from top 255 - 192 = 63

that gives me an uneven distribution of colours...is my calculation wrong ?

   
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Messages In This Thread
RE: tile squares with random colours from a palette - by Espermaschine - 07-31-2018, 12:46 AM

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