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Checkerboard.. why?
#4
(04-05-2022, 03:10 PM)RustyBolt Wrote: My workflow might be strange because today is the first day that I have used Gimp and the workflow came about through trial and error. What I am trying to do is as follows:

I have an image and I have a roughness mask as a seperate image. So I want to add an alpha channel to the image so that I can paste the roughness mask into the image. Then when I load this into a game engine it only needs to read from one image instead of two.  I tried Googling this but the answers I found either made no sense or they did not work.

Sorry if I can not give a helpful answer but I am not into games and their image formats. It looks like your game engine uses an alpha chanel for a purpose it was not intended for, uses it as a bump or displacement mask.

I have seen questions like this before, often it is something from a Photoshop procedure. If your game engine needs an alpha channel, then you have to keep it. If the pattern bothers you when working in Gimp put a temporary white layer bottom of the layer stack and remove it before you export.

Then it is try-and-see in your game engine.

I guess something like this: http://wiki.polycount.com/wiki/ChannelPacking
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Messages In This Thread
Checkerboard.. why? - by RustyBolt - 04-05-2022, 01:45 PM
RE: Checkerboard.. why? - by rich2005 - 04-05-2022, 02:27 PM
RE: Checkerboard.. why? - by RustyBolt - 04-05-2022, 03:10 PM
RE: Checkerboard.. why? - by rich2005 - 04-05-2022, 03:48 PM
RE: Checkerboard.. why? - by RustyBolt - 04-05-2022, 04:32 PM
RE: Checkerboard.. why? - by rich2005 - 04-05-2022, 05:04 PM
RE: Checkerboard.. why? - by RustyBolt - 04-06-2022, 09:19 AM
RE: Checkerboard.. why? - by rich2005 - 04-06-2022, 11:00 AM
RE: Checkerboard.. why? - by RustyBolt - 04-06-2022, 11:10 AM

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