Thank you both for replying :)
@Rich2005
It seems like we're on to something with Bimp, but maybe that particular script is missing some settings?
I'll start with a screenshot of Witcher 3 so it's more obvious than the Fallout 4 texture.
Beginning with the unedited one, then the one I used allsorts.bimp on, and then manually applying the settings I mentioned.
![[Image: CTAG85y.png]](http://i.imgur.com/CTAG85y.png)
![[Image: pNMKzO7.png]](http://i.imgur.com/pNMKzO7.png)
Too green!
![[Image: RAnIXIu.png]](http://i.imgur.com/RAnIXIu.png)
(If you save that last one and change the color level Input levels middle to 1.3, that should reverse 0.7 It's how I usually post my screenshots ^_^)
For textures though! 0.7 is needed to set it close to it's original darkness.
For Fallout 4, here's a bay window texture. First is the original, then the allsorts.bimp, and then manually applying settings.
![[Image: Zo9VTg4.png]](http://i.imgur.com/Zo9VTg4.png)
![[Image: wD3bQLQ.png]](http://i.imgur.com/wD3bQLQ.png)
![[Image: UFMVRZ4.png]](http://i.imgur.com/UFMVRZ4.png)
So I found brightness and contrast, hue saturation, and sharpness in Bimp. But I can't seem to figure out where the color levels and light and shadow settings would be!
![[Image: 8jSwJ4A.jpg]](http://i.imgur.com/8jSwJ4A.jpg)
If I choose 1.25 on "Gamma correction factor" it turns the whole picture black :(
![[Image: xh56fFG.jpg]](http://i.imgur.com/xh56fFG.jpg)
I feel like if I could translate all the same settings this might work D:
@Ofnuts
My colorcube is reading way more colors though :D Maybe because I'm working with .png files?
Before and after manually applying the settings.
![[Image: oYchrZ9.jpg]](http://i.imgur.com/oYchrZ9.jpg)
@Rich2005
It seems like we're on to something with Bimp, but maybe that particular script is missing some settings?
I'll start with a screenshot of Witcher 3 so it's more obvious than the Fallout 4 texture.
Beginning with the unedited one, then the one I used allsorts.bimp on, and then manually applying the settings I mentioned.
![[Image: CTAG85y.png]](http://i.imgur.com/CTAG85y.png)
![[Image: pNMKzO7.png]](http://i.imgur.com/pNMKzO7.png)
Too green!
![[Image: RAnIXIu.png]](http://i.imgur.com/RAnIXIu.png)
(If you save that last one and change the color level Input levels middle to 1.3, that should reverse 0.7 It's how I usually post my screenshots ^_^)
For textures though! 0.7 is needed to set it close to it's original darkness.
For Fallout 4, here's a bay window texture. First is the original, then the allsorts.bimp, and then manually applying settings.
![[Image: Zo9VTg4.png]](http://i.imgur.com/Zo9VTg4.png)
![[Image: wD3bQLQ.png]](http://i.imgur.com/wD3bQLQ.png)
![[Image: UFMVRZ4.png]](http://i.imgur.com/UFMVRZ4.png)
So I found brightness and contrast, hue saturation, and sharpness in Bimp. But I can't seem to figure out where the color levels and light and shadow settings would be!
![[Image: 8jSwJ4A.jpg]](http://i.imgur.com/8jSwJ4A.jpg)
If I choose 1.25 on "Gamma correction factor" it turns the whole picture black :(
![[Image: xh56fFG.jpg]](http://i.imgur.com/xh56fFG.jpg)
I feel like if I could translate all the same settings this might work D:
@Ofnuts
My colorcube is reading way more colors though :D Maybe because I'm working with .png files?
Before and after manually applying the settings.
![[Image: oYchrZ9.jpg]](http://i.imgur.com/oYchrZ9.jpg)
![[Image: zd48V6R.png]](http://i.imgur.com/zd48V6R.png)