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  A lot of things missing from GIMP 2.10.
Posted by: Harris - 04-15-2020, 04:54 PM - Forum: General questions - Replies (2)

I installed this version recently and noticed that a lot of things are missing from from the tools tab and I have to switch them from the tools menu. Anyway to change that? For example the scaling tool was already there, I didn't have to find it through the drop down menus.

Also, where is neon? I don't mean the one from edge detect but the other one. There used to be a menu that doesn't exist anymore, something like ' alpha to logo ' . Do I need to download it?


Whatever, I just uninstalled it and re-installed 2.8. Way better.

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  Image size in Gimp
Posted by: Ofnuts - 04-15-2020, 01:03 AM - Forum: Tutorials and tips - Replies (1)

Some concepts

Gimp is a bitmap editor. Bitmap images are made of pixels and the number of pixels determines the amount of detail in the image (which is why the camera/smartphone manufacturers boast the number of megapixels that the camera can produce).

When the image is put on a physical media (displayed on a computer or printed) it becomes necessary to know how to map pixels to physical units. This correspondence is the resolution. It is usually expressed in pixels-per-inch (even in metric countries....), usually noted PPI. You will also find dots-per-inch (DPI) instead of pixels-per-inch[1]. Some resolution values to keep in mind:

  • 72PPI: this is is a default value, often displayed when there is no value given. It more or less corresponds to the resolution of a CRT display of the 80s.
  • 90PPI-140PPI: standard laptop displays
  • 150PPI: "draft" quality when printing text (used when printing  good quality text took more time and more toner)
  • 200-240PPI: high resolution displays on computers (Apple Retina, etc...)
  • 300PPI: standard printer resolution
  • 600PPI: high quality printer resolution.
Size in pixels,  display/print size in inches, and resolution in PPI are completely interrelated, setting two of these values determines the third one:

size in inches = size in pixels ÷ resolution
size in pixels = size in inches × resolution
resolution = size in pixels ÷ size in inches

In practice, the only cast-in-concrete value is the image size in pixels. The print size can be changed by changing the print resolution as long as the print resolution remains sufficient (see the values above). The print resolution is just metadata, a label attached to the image, and can be changed at will without ill effects (by contrast, scaling the image to change the size in pixels always degrades it somewhat).

Note: the above is true for the usual sizes, up to about A3 (25" on a side). Larger images are usually viewed from farther away, so the print definition can be proportionally smaller (billboard images are printed at 10PPI...), and there is no point in generating gigapixel images. Since the increase in print size is exactly compensated by a decrease in required resolution, this makes the size in pixels constant. For most uses you can make a 12-megapixels image and adjust the physical size by setting the resolution.

Pitfall: a camera doesn't set the resolution of the photos, because a photo has no inherent resolution[2]. So the photo when loaded in Gimp has the default resolution of 72PPI, which makes it look sufficiently big. But it will not be printed at 72PPI and changing the resolution to 300PPI will make it look 4 times smaller.


In Gimp

In Gimp the image resolution or the print size can be changed using the Image>Print size dialog:

   

In this dialog:
  • The size in pixels is a given and will not be changed
  • Therefore adjusting the resolution also changes the print size and vice-versa
  • The physical size may not be a round number due to the inch/mm conversion factor
Note that this is the size and resolution of the whole image, not of a specific layer.

Changing the image size in nice, but it is usually better to start with an adequate size in pixels, so that there is no need to rescale later. The image dimension in physical units, together with the intended resolution can be set using the advanced options in the File>New dialog:

   

In this dialog:
  • The image size can be entered in pixels or in physical units
  • The resolution can be specified, and if the size input is in physical units Gimp will compute the required size in pixels (which is displayed under the size entry fields).
  • The size in pixels is always a round number (there are no fractional pixels) so Gimp will adjust the entry to the closest size that corresponds to a round number of pixels.
But... it doesn't seem to work?

Despite all this, the image is the wrong size... There are two more pitfalls:

The printer has margins

The printer can rarely print on the whole page, there are unprintable margins (at least one at the bottom on consumer inkjet printers). So the printable area is somewhat smaller than the page. If your image covers the whole page, the print driver (that won't try to determine if your image already includes margins) will possibly shrink it to make it fit the printable area. Some printer drivers have an option to print the image at the given size (but they can still shift it to avoid printing in the margin even if there is nothing to print there in your image). So very often,  in practice the provided Letter, Legal or A4 templates may have to be tweaked to fit the available printer.

The display resolution is not the printer resolution

By default, at 100% zoom, Gimp displays the image "dot for dot". In other words, one pixel of the image is exactly one pixel on the screen. The consequence is that the image is displayed with the screen resolution and not the intended print definition. Since the screen usually has a lower resolution than the printer, the image is bigger on the screen than it will be in print.

When an exact size on the screen if required, Gimp can display the image on the screen with the print resolution by un-setting View>Dot for dot. But for this to be accurate Gimp needs an accurate measure of the screen resolution. This can be checked and set in Edit>Preferences>Display.

Another solution is to set the measurement unit at the bottom of the image display:

   

When this is done, these units[3] are used for:
  • The rulers
  • The pointer coordinates
  • The output of the Measure tool
The special case of importing vector graphics (SVG, PDF, EPS)

Not all image are bitmaps and another important image type is vector graphics. If all images are eventually rendered as pixels, vector graphics do no contains the pixels, but painting instructions. This makes them size-independent. However, when importing them in Gimp they are converted to a bitmap and this bitmap must have a size. You can set the image size in pixels in the File open dialogs:
  • For PDF and EPS, you can set a print definition or a size in pixels. These two values are related, changing one changes the other. The limit to this is that PDF and EPS can also contain embedded bitmap images and these cannot be scaled at will, so you cannot use a print definition much greater than the one the file was intended for. The default print definition on import is 100PPI, which is often smaller than the real definition of the image (300PPI), so don't forget to increase it when opening images.
  • For SVG, you set a scale factor, that determines how much the image is enlarged/shrunk from the size set in the file. The Resolution setting sets the image print definition (so you can set image size and print definition independently).




[1] DPI and PPI are not exactly the same. In inkjet color printers, a single pixel is made of several color dots, so your 2400DPI printer that makes a pixel from a 8x8 array of dots is really a 300PPI printer...

[2] If you take a close-up picture of an insect, a pixel in your image represents about a thousandth of an inch, but if you take a picture of a mountain range far away a pixel in your image covers several hundred yards of terrain.

[3] The print definition can be abused. For instance if the image is a map/plan, the resolution can be set to the actual relation between pixels and physical objects, and Gimp's Measure tool will produce direct readings.

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Question Slow file access
Posted by: emirkir - 04-14-2020, 10:19 PM - Forum: General questions - Replies (3)

Hello! New to this forum so I'll just ask my question...

When I click on things as "open as layer", "open", "export as" etc., (every time you open the Windows Explorer) GIMP freezes and does not respond.
After approx. 30 sec, the explorer Window opens.
This is getting very annoying and very unproductive when using many layers...
The strange part is, that I've used GIMP on this computer for a long time and I got this problem today.
I have tried to reinstall GIMP and to simply restart my computer.

I've found a solution to this on Reddit (link to the solution), but it doesn't seem to work for me as I do not have any Floppy Diskette Drive.

I'm running GIMP 2.10.18 on a Windows 10 x64 computer. 8 GB RAM, Nvidia GTX 1060 3GB, Intel Core i5-7500 @ 3,40 GHz.

Please someone help me!
Thanks in advance.

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  Hard edge eraser not completely erasing pixels
Posted by: Greybear - 04-14-2020, 09:34 PM - Forum: General questions - Replies (1)

I've set the eraser tool's hardness and force to 100 with a hard edge ticked, and still the tool leaves som shades when I try to erase, and force me to click twice to get rid of all traces of the pixels... What am I doing wrong? Using GIMP 2.10.8
[Image: Capture.jpg]

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Bug How do i fix this sprite sheet problem?
Posted by: mike206 - 04-14-2020, 07:24 PM - Forum: General questions - Replies (1)

So i'm very new to using gimp and i have version 2.10 and in this video clip you will see i'm trying to edit
this sprite sheet by replacing a section of it with another image. When i test in game all of the animations i didn't touch still move because i didn't mess with them but the area i cut out and replaced doesn't animate at all. Can
someone help me to fix this? Oh and i'm testing this in RPG Maker MV, Thanks 

*update* for some reason none of my video links worked. sorry about that so i had to upload the
video on my facebook game page so please check out the issue there, thanks


https://www.facebook.com/alienassault/



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  The wrong thing is transparent?
Posted by: ElfyTheHuntress - 04-14-2020, 11:39 AM - Forum: General questions - Replies (6)

Hi all! So, I'm having a problem with transparency. I have these black text boxes that I used the screen mode to change the colors. All was fine with the black boxes after I removed the white background i could see perfectly the parchment background I painstakingly erased from around the boxes. I added a background to that. so in order the layers are: full background, text box background then text boxes. problem is it only works with the black. the colored boxes, when I remove the alpha channel, are transparent. all of them. Gray, red, blue, green, purple. All of them. 
so my question here is how can I fix that? 

here's some screen shots of a box. You can clearly see bits of the outer edge where the layer underneath shows through. the green is meant to be quite darker but because of the transparency, it doesn't cover the box as intended and it melds into the background in places.



Attached Files Thumbnail(s)
       
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  Image sizing
Posted by: KATHYB - 04-14-2020, 08:09 AM - Forum: General questions - Replies (3)

I am a watercolour artist and I paint various elements to be included in a fabric pattern, the size of the patter is 8inches x 8inches.  When I take a photo of each image to put into Gimp they are all 3024 x 4032 or 42 inches x 56 inches.  I need to take each image and make it fit onto the 8inch x 8inch tile and then make it repeating.

I have no idea how to do this.  When I open a new file and make it 8inch x 8inch the images dont fit on to them. 

Also, when I do size down each image, (albeit with huge loss of resolution) I cant work out how to take the cut image (not the one with the box around it) and put it onto the relevant layer. 

I am really new to all this, and I use Youtube to see tutorials about how to do this kind of thing but they don't seem to cover this image sizing problem.   I think I must be doing something wrong so I just need to know if I am or if there is no way to do it.  

I am really just a watercolour artist trying to work out how to do this stuff in Gimp - I'm not a techie or someone who uses photoshop or any other program.

Any help would be really appreciated.

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  Image Creation for 3 monitor setup
Posted by: seaweavle10 - 04-14-2020, 04:58 AM - Forum: General questions - Replies (1)

I have 3 monitors, each 3440x1440 resolution.  I've never used any image editing software before, but I have 3 images that I would like to have as my desktop background (one in each monitor).  I've watched a bunch of tutorial videos on gimp, but can't figure out how to get all the images into one canvas where they would be centered on each monitor.  Also, the images are all different sizes, which is making this difficult.  Not really sure what to do. Any suggestions?  Thanks! Smile

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  gimp.2.10.18 plugins
Posted by: jordo128 - 04-13-2020, 04:52 PM - Forum: Extending the GIMP - Replies (8)

Hi, new to the forum, i couldn't post a thread in the gimp 2.10 section saw it was an issue for others. 

So starting this thread to hopefully catch some plugin sources for the latest release of gimp. specifically for myself the layer effects plugin which isn't compatible with .118 as ive seen some others aren't. If i come across any I'll post them here, if anyone else does it would be greatly appreciated if you could. thanks

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  custom font
Posted by: dhugg - 04-13-2020, 04:43 PM - Forum: Extending the GIMP - Replies (2)

hello,

i am fairly new at gimp and i am trying to learn the features and functions as i go along.  i am running gimp 2.8.22 on windows xp at this time but getting ready to go to 2.10 on windows 10.  i am kind of learning gimp on the standalone xp machine before moving to gimp 2.10 on windows 10.

I have been trying to get started learning "custom font" plugins and scripts.

I guess my first question is can i use the custom font plugins in my 2.8.22 environment?

if so, how does one get started using this.   Right now i cant get any of the plugins/scripts to do anything (except font slab).   After running each plugin i either get nothing on the screen or i get errors where called scripts are missing or not run with correct parameters?  where does one learn about the purpose of each script as well as the order in which these scripts are to be run as well as what input parameters produces what result for each plugin/script (setup)?

seems useful in theory if i could just put it into practice??

thanks for the help......     

dhugg

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