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| high-pass filter in python fu |
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Posted by: theuncle2k - 06-01-2020, 06:15 PM - Forum: Scripting questions
- Replies (1)
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Hello everyone,
it might be me overlooking something obvious, but I cannot find anywhere the procedure to call the high-pass filter in Python-fu.
Just to be on the same page, the filter can be found in "filters - enhance - high pass.." in GIMP 2.10.
I cannot find it in the procedure database. I also tried to look in the scripts folder, in order to import it or re-implement it, but it's not there, so it might be a built-in.
Do you know how I can call the high-pass filter in a script?
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| Remove selection question |
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Posted by: sl60 - 05-31-2020, 11:04 PM - Forum: General questions
- Replies (1)
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I selected an area of a png black-and-white drawing, then pasted a separate file into it and anchored it, then moved on to other parts of the image. Then I decided I wanted to scale the former pasted image bigger and unfortunately I had already saved it to send to someone, so the Edit menu was wiped out. So I ran the rectangle select over the entire pasted area (and beyond the borders as well), knowing that the existing parts of the drawing would not be wiped out and so was able to erase the pasted area. But when I re-selected the area to re-paste the file, the entire selection I had just made returned (beyond the borders as well) and so the file pastes in those parts outside the area that I want to paste into.
Is there a way to undo this selection and start fresh?
I solved the issue by using Paths. But I'm wondering if there could be another way?
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| Can I normalize max pixel intensity of one image to another image? |
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Posted by: Piranha91 - 05-30-2020, 05:16 AM - Forum: General questions
- Replies (6)
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I'm using gimp to apply freckle textures to a face texture for a video game. All textures are other peoples' work; I'm just pasting the freckles as a new layer onto the face and colorizing them. This is my first exposure to GIMP. I noticed that the face freckle texture is lighter than the neck freckle texture. As a result, when colorized to the same HTML value and applied to the character model, the neck freckles are much darker than the rest (example). Since the original freckle textures as greyscale, is there a way to normalize the max pixel intensity of the neck freckle texture to that of the face, so that they come out to a balanced intensity?
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