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Bridge
#1
Giving Gimp 2.10 a whirl here, there is a little difference in using the tools that needs getting used to.

   

Being a rough-old-engineer I like bridges. This one from 1905. Removed the modern overhead electric gantries. Rather than keeping the foreground and maybe desaturating the background, I did it the other way round. Using GEGL C2G I think brings out the nature of this old structure, the texture of the masonry in particular.
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#2
Beautiful architecture !

For a moment i thought the bridge is some kind of CGI.
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#3
Nice. C2G tends to increase local contrast, and a poor man's HDR consist in duplicating the layer, using C2G, on the boittom one, and then putting the top on in Color mode to recover the color.
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#4
(05-01-2018, 11:13 AM)rich2005 Wrote: Giving Gimp 2.10 a whirl here, there is a little difference in using the tools that needs getting used to.



Being a rough-old-engineer I like bridges. This one from 1905. Removed the modern overhead electric gantries. Rather than keeping the foreground and maybe desaturating the background, I did it the other way round. Using GEGL C2G I think brings out the nature of this old structure, the texture of the masonry in particular.

unfortunately, C2G is not (yet) callable from inside a filter (or did I miss it?)
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#5
(05-02-2018, 01:11 PM)dinasset Wrote:
(05-01-2018, 11:13 AM)rich2005 Wrote: Giving Gimp 2.10 a whirl here, there is a little difference in using the tools that needs getting used to.



Being a rough-old-engineer I like bridges. This one from 1905. Removed the modern overhead electric gantries. Rather than keeping the foreground and maybe desaturating the background, I did it the other way round. Using GEGL C2G I think brings out the nature of this old structure, the texture of the masonry in particular.

unfortunately, C2G is not (yet) callable from inside a filter (or did I miss it?)

No, you did not miss anything. 

GEGL operation - no pdb as yet.
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