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Gimp-dog (animation)
I can see a few areas where your "moving selection" strategy would be superior to my "moving image" variant.

For one, I have to perform an "undo" at the beginning of each iteration, to clear the selection frame of the previous image, but even more so, with your method the "offset" is a constant value, moving the view x pixels each turn, whereas with mine the offset is an aggregate figure ( -700,-707, -714, -721....etc)

Giving me an opportunity to brush-up on my basic math tables...

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