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  Stitching and panorama photo
Posted by: mrtom - 03-21-2020, 01:30 PM - Forum: General questions - Replies (2)

Hi all,

New guy here! So a couple weeks ago I took a photo of a series of photos of some skaters, and I managed to get a sort of timelapse of one guy doing a trick. My question here is: How do I stitch the photos together so that the skater as the subject appears in the photo at every stage of his trick? Also, because he was moving, this would have to be a panorama photo as well. I am a complete noob with GIMP, I've only ever needed to use darktable for editing until this very moment, and I can't seem to find any videos or other information that can help, so any help would be greatly appreciated.

Thank you in advance! Big Grin

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  Transparency
Posted by: hendrikbez - 03-21-2020, 08:44 AM - Forum: General questions - Replies (2)

I have treid to make this two images to show  transparency like I was one explained on wow do it, but I cannot get this 2  to show transparency
.
Nee help with this please

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  How do I edit the ways I can change the size of the tools?
Posted by: lingling - 03-21-2020, 06:00 AM - Forum: General questions - Replies (2)

This is a very difficult question to explain cause I have no idea what the terms are, but basically, you used to have two slider options when changing the size of tools. One where you could slide and it would stay with your pointer, and another where you would slide and it would go at a slower, steadier rate. This was removed in the most recent version of gimp and I was wondering if it's possible to enable it?

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  Precision: 8, 16 or 32 bit?
Posted by: Krikor - 03-20-2020, 07:25 PM - Forum: General questions - Replies (2)

Hi, 

I was trying to use the RGB equivalent of a specific CMYK, namely 4,100,95,0 (RGB = 244,8 0,0 12,8; #F5000d).

However, although I selected this color (# F5000d) the result when checked was always #F5000c; RGB 245.0 0.0 12.0

Even at http://paletton.com/#uid=75B0u0kw0vijNCzp8xHytouDMjd when I entered the code #F5000d, the code #F5000c was automatically assumed.

I struggled with this limitation for some time until I finally looked for a solution.

This happened by chance, when doing experiments I changed the precision from 8 bit to 16-bit integer and voilà.

With that precision, I was able to select the color #F5000d and now the Color Picker Tool recognized that color. (Although the RGB slightly different 245.0 0.0 13.0)

I am not aware of this precision issue (Image - Precision - x bit)
Does choosing between 8 bit, 16 or 32 results in some type of higher memory or processor consumption?
Can I select the option 32 bit (or 16 bit) without any fear of any unknown consequences?
In general what reference should I take to find out what is the best precision that best suits my use?

Thanks in advance!

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  Where are 2.10 thumbnails?
Posted by: gimp_thumbnails - 03-20-2020, 10:56 AM - Forum: General questions - Replies (3)

Hello everybody,

I recently switched from 2.8 to 2.10 (Windows 8.1). Everything works just fine but :

  • In 2.8, all the thumbnails generated by GIMP were stored in C:/Users/MyName/.thumbnails/normal
I used to manually get rid of the many useless thumbnails from time to time.
  • But in 2.10.18, the thumbnails seem to be stored somewhere else, and I can't find where.
Can anybody help me ?

Thanks in advance.

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  Make grid look like Inkscape
Posted by: meetdilip - 03-20-2020, 07:26 AM - Forum: General questions - Replies (5)

I like Inkscape grid colours. They look very clean and crisp. When I tired GIMP the grid colours were as if it had a tone of sepia to it.

It will great if anyone can teach me how to make GIMP grid as in Inkscape. Thanks.

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  Custom Brush Edge Transparency Artefacts
Posted by: PigletPants - 03-20-2020, 12:11 AM - Forum: General questions - Replies (11)

Hello,

newbie Gimp user here trying to learn how to do new things recently. I am making trying to make a custom image pipe actually and I am getting a problem with the semi transparent edges around my images.

Basically when using the image pipe as my brush the semi transparent pixels around the edge of the images are output randomly as anything from the true transparency to black. I fiddled with all setting and could not fix it. I noticed that just simply copying one of the images to clipboard and using that as the brush is creating the same artefacts. It's almost a random drop shadow effect, but I do not want this.

I attached an image showing the issue. I roughly copies in the image pipe images on the right hand side and the left is using it as a brush. I tried transparent and opaque background but the result was the same. You can see the problem most clearly on the 2s with the varying amount of blackness around the edges where there should be nothing but the blue color.



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  Loss of quality after color to alpha
Posted by: nemotyrannus - 03-18-2020, 07:11 PM - Forum: General questions - Replies (5)

Hi , New on the forum with a problem  (sorry for my english)

After switching from 2.8 to 2.10.14 i noticed a loss of quality of the line thickness when i use the color to alpha option.

I used to draw black lines (with paths) on white background and then use the color to alpha to remove white .And then i was able to colorize a picture on another layer placed below.

There was two layers , one with black lines on transparent background and a second one , below , with colors.
It was clean when i colorized the second layer. 
Now after color to alpha ,when i remove the white , although i colorize on another layer (normal) i see that the black lines , on the first top layer , tend to disappear and get very thin when i color and pass on them . It becomes very pixelized too .

Is there a way to counter this effect ?
Has someone faced the same issue ?


Ps
I don't know if there is a connection but i also noticed after switching from 2.8 to 2.10.14 that thickness is not the same .

As an exemple a 2 pixel size brush/path is now way thiner than it was before.



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  Retain RGB values on 0 alpha pixels?
Posted by: ReeceGames - 03-16-2020, 12:06 AM - Forum: General questions - Replies (1)

I am making a Minecraft texture pack for bedrock edition, and the grass overlay system puts the overlay color on top of the RGB value of a given pixel, with the transparency of that pixels alpha channel. What this means is, to make a proper texture, you need to put the dirt part of the grass with an alpha of 0.
Unfortunately GIMP replaces the RGB values of a 0 alpha pixel with black.
Does anyone have a way to make a completely transparent pixel that still has a chosen RGB value?

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  PyGimp;Change color;Bucket fill selected
Posted by: FloppaDisk - 03-15-2020, 07:08 AM - Forum: Scripting questions - Replies (2)

Hi. Trying to change the color of the bucket fill function in python gimp, but due to my inexperience with python and the structure between gimp and python i have not been successful.
Information im looking for is:
  How to swap the pre-selected colors
  How to set new color
  How to fill and selected area
  How to select and area

All of which needs to take place in pyGimp

The bellow code is what i have so far, but the result is what i expect.
Expected result should be an grid (almost like a chess board) where pyGimp color individual squares in one of the two colors (foreground and background)

#Select and square
pdb.gimp_rect_select(img, gPosX+pX, gPosY+pY, wid, hig, CHANNEL_OP_REPLACE, False, 0.0)
#Fill the square
draw.fill(FILL_FOREGROUND)

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