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@Tas_mania: soon at a ha...
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Recent folders missing fr...
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Gimp doesn't recognize mo...
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Copying/exporting specific layers |
Posted by: ebondream - 06-29-2017, 01:55 PM - Forum: General questions
- Replies (2)
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Say I have an image with around 30 layers (experimenting with animations, hence the high number). I'd like to remove the last 12 layers and put them into a different image, so I can edit these two sequences independently, and then join them together again. Is there some way to do that that's less cumbersome than copy-pasting each individual layer?
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Formula D map making |
Posted by: metulburr - 06-26-2017, 12:14 AM - Forum: General questions
- Replies (12)
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Long story short...Im a trying to make a track for a board game called Formula D. Its a board game racing game. I would be taking Google Map of real locations and laying a 3 lane track made up of squares for movement places. My track i would like to get in the final result is Nurburgring Nordschleife . I was going to do a few simple ones first. Maybe my home town, etc.
The instructions on "how to" make the board games are in terms of "macromedia freehand MX". I have never heard of it. But looking at their instructions here it looks similar to GIMP/photoshop ...just very old school. It looks as if they are just manually created the squares as the track moves. I would like to convert their instructions to GIMP as i know a little GIMP. However i am far from being an artist.
- Is there a way to auto repeat the squares to not have to manually insert each sqaure around an arbitrary line of different roads/tracks?
I guess i am looking for a formula of how to make these tracks with doing as much as i can automatically. I know i can do exactly what i want...but i am in thinking manually inserting square after square, paint each and every corner red, etc. And i know it could take forever on a small track let alone Nordschleife.
So here is a screenshot of my home area that i am doing as test-area. EDIT cant upload a high-res photo so ill just give the coords to the location on google maps
https://www.google.com/maps/@42.09197,-7...a=!3m1!1e3
What i have now
http://imgur.com/a/IQBQr
I used the path tool to follow the specified track, and stroke path twice, one for the road, and once with 5 pixels wider than the road to create a boundary. However the next part i dont understand in their instructions to create a text object with "||||||||||||||||||||||" for the squares in the lanes....or how they make the lanes?
EDIT:
The way i am thinking to handle the lanes are to just have numerous consecutively smaller layers (5 in all). So have (from largest to smallest) white layer for boundary, black layer for outer and inner lane lines, grey layer for outer and inner lane, black layer for inner lane lines, grey layer for middle lane. That would take care of the lanes, but not sure of the text object still.
EDIT2:
Is there a way to offset the path, so i can just stroke a black line -5 and +5 of the center stroke path?
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Transparency issue. Sorry! |
Posted by: JackOats - 06-24-2017, 09:34 PM - Forum: General questions
- Replies (8)
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Hi,
I have opened a .png image in Gimp. It's some handwritten text in red.
I'm trying to isolate the text & make the surrounding background transparent.
I want to have this handwritten text appear over another.png image in a short video I'm making in REAPER (the D.A.W.) without it's background.
At the moment the text image appears as red on a black background which obviously masks the underlying image.
Is it posible to make the background on the text image transparent, please?
Many thanks.
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2 Light sources in Scripting |
Posted by: trandoductin - 06-24-2017, 02:48 PM - Forum: General questions
- Replies (1)
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I looked over a tutorial that I wanted to try to turn into script (py).
But from script, plug-in-lighting seem to only allow for 1 light source.
And calling plug-in-lighting twice doesn't produce same result as manually setting 2 light sources.
So my question is how to define 2 light sources at once so that i can follow tutorial exactly as described.
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