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  Almost a Super Moon
Posted by: rich2005 - 11-16-2016, 02:53 PM - Forum: Other graphics software - Replies (7)

Same as lots of other people, could not resist a shot at the "super-moon". Best day (Monday) was horizon-to-horizon cloud. Last night was last chance for a couple of decades or so, eventually got a shot.

What to do with a very average shot of the moon? One way, paste it into an alien planet.

This one made with an old application, MojoWorld + the Earths moon.

   

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  Restoration Using Gimp
Posted by: sallyanne - 11-16-2016, 12:48 AM - Forum: Gallery - Replies (3)

My latest Restoration
[Image: c][Image: c]https://www.flickr.com/photos/115367823@N05/31009882065/sizes/c/

Original size
https://www.flickr.com/photos/115367823@...5/sizes/o/

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  convert a layer to greyscale
Posted by: metulburr - 11-15-2016, 10:16 PM - Forum: General questions - Replies (3)

Every time i need to make a layer greyscaled, i need to load the layer as a whole new project, Image -> Mode -> greyscale, then convert back to RBG. Export it. Then load that image as a new layer to my project.

Can i simplify this more to just convert a layer to greyscale?

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  where can i get a font with a triangle ?
Posted by: Espermaschine - 11-15-2016, 09:51 AM - Forum: Extending the GIMP - Replies (9)

I guess its something like wingdings, but im unsure if wingdings 3 is a commercial font or not.

Want to make something like this with text along path.

   

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  GIMP 2.8 Large size Icons Themes
Posted by: Kevin - 11-14-2016, 02:50 PM - Forum: Extending the GIMP - Replies (45)

This is a thread for GIMP 2.8 themes. They are NOT suitable for use on GIMP 2.10


The 32x32 Symbolic theme is here:
https://bitbucket.org/paynekj/paynekj-gi...-Big-32.7z

The 32x32 Colour Theme is here:
https://bitbucket.org/paynekj/paynekj-gi...olor-32.7z

The 48x48 Symbolic theme is here:
https://bitbucket.org/paynekj/paynekj-gi...-Big-48.7z

The 48x48 Colour Theme is here:
https://bitbucket.org/paynekj/paynekj-gi...olor-48.7z

The 32x32 Dark Symbolic theme is here:
https://bitbucket.org/paynekj/paynekj-gi...32-Dark.7z

The 48x48 Dark Symbolic Theme is here:
https://bitbucket.org/paynekj/paynekj-gi...48-Dark.7z


These are all archived in .7z format and will need to be extracted into your personal profile Themes folder.

Please use this thread to report any issues (missing icons etc)

Note that at present I cannot find any way to change the Document History icon.

There is also an issue with the default colours and swap colour icons: https://bugzilla.gnome.org/show_bug.cgi?id=739469 which limits how big they can be.

For comparison, the Default, Color-32 and Color-48 themes:
   

The symbolic themes:
   

The dark symbolic themes:
   

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  Super Resolution for images using deep learning.
Posted by: Espermaschine - 11-12-2016, 03:18 AM - Forum: Watercooler - Replies (1)

https://github.com/alexjc/neural-enhance

[Image: OldStation_example.gif?raw=true]

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  Bumpmapping Tricks
Posted by: Espermaschine - 11-11-2016, 04:03 AM - Forum: Tutorials and tips - Replies (3)

Bumpmapping is probably the classic way of bevelling text (the "modern way" is using layereffects).

One thing that always seemed a bit unrefined is that the blurred bumpmap spreads the bevel outside the text boundaries.

But there are ways to take bumpmapping to the next level, and reading the WOW Book just made me remember a few tricks.

1.) For the first example we bumpmap text into a grey (#8080808) layer.
The values im using are 120 for the Azimuth and 30 for the Elevation.

The bumpmap has a  Blur of 1px and im using a Depth of 3. We are getting an emboss effect.

   

2.) Here im using a Depth of 8 and an Ambient of 100. The bumpmap has been blurred 8px.
This is your basic bumpmapping technique.

   

3.) Now we are getting a bit clever and trim our edge. We are still using the 8px blurred bumpmap, but now we are calling up a selection of the original text, invert it and fill with black, so that we get a hard edge. On top of that we apply another Blur of 1px to smooth things out.
Heres what it looks like:

   

4.) For a chisel effect, we use our trimmed bumpmap, call up the original text selection and shrink it (i used 3px), then fill with white. This gives the blur an edge.

   

5.) For our final trick we apply a curve to the bumpmap, blur it by 4px to smooth everything out, and get this contoured edge:

   

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  ofn-path-rungs
Posted by: Ofnuts - 11-11-2016, 01:01 AM - Forum: Extending the GIMP - No Replies

Not really a new baby, since it is an improvement on my previous path-ladder script, but it comes with some interesting new options. Basically, it draws lines (in orange, below) between two paths.

   

Available at the usual place.

Enjoy.

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  Are there Gimp-based sweatshops?
Posted by: Ofnuts - 11-10-2016, 10:53 PM - Forum: Watercooler - Replies (4)

It never ceases to amaze me that my most downloaded (and by a huge margin) script (outside the path ones) is ofn-file-next. 20-30 downloads a week and counting. And the only use of the script is processing manually long sequences of images. WTF are so many people doing with it?

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  Earning money with Gimp
Posted by: Espermaschine - 11-09-2016, 12:39 AM - Forum: Watercooler - Replies (6)

So i was thinking about selling stuff for Gimp and Inkscape in the future.

Do you think it is against the spirit of open source programs and the Gimp community ?

I was thinking about special tutorials, including gradients, brushes, vector elements, etc.
Of course all stuff i made myself.

Chris Hildenbrand from 2dgameartguru.com seems to have some success with it considerig the feedback he gets.
I have donated a few bucks here and there for people like him and i think its fair to give something back for all the free stuff he is sharing.

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